New Job update! ----- 07/03/2008





Mobile Artist
Lead Character Artist
Art Technical Director
Sr. Technical Artist
Art Technical Director
Artist
CG Pipeline Supervisor
Charcter Artist
Character Artist
Effects Atist (Mid/Senior)
Environment Artist
Environment Artist
FX Artist
Particle FX Artist
Technical Artist
VFX Artist
Environment Artist
Senior Environment Artist (
VFX Artist
Character MODELER
Environment/Props Modelers
Graphic Designer / User Interface Artist
Technical Artist
Texture Artist
Senior Environmental Concept Artist
Lighting Directors
Visual FX Directors
MAYA Generalist {mid & senior level spots are available}
Art Director
Senior Art Director

ART DIRECTOR - JGMA2113 - Foxboro, MA


Looking for an experienced, versatile Art Director that is responsible for defining the look and feel of our flagship sports titles, creating a distinctive visual brand for our games and leading our team of artists and our art production pipeline. We will be breaking new ground in the quality and caliber of the art that Flash/Shockwave can render and the Art Director will be the driving force behind pushing that boundary and embracing that challenge. The position will be responsible for overseeing and developing concept art, modeling, texturing, skinning and weighting, character setup and animations, FX , UI and managing outsourcers. A candidate with a high-level of proficiency with animation and experience with outsourcing is preferred.
Our team is first and foremost a team of entrepreneurs. The ideal candidate must be able to think fast on their feet, entrepreneurial, creative and willing to adapt to a fast-moving market. Candidates should be comfortable leading a team of skilled artists, designing an art pipeline, project management and working with other departments (e.g. marketing, engineering, game design etc.). Candidates should also be comfortable working with outsources, providing art direction and being an active contributor to the production of art assets.
Qualifications:
- 3-5 years of professional game development experience of which at least 2 years should be as a senior artist/lead.
- Expert proficiency with Maya and Photoshop
- Basic proficiency with all of the following and expertise in at least three of the following: character setup and animation, anatomy and perspective drawing, modeling, texturing, skinning and weighting, visual FX and UI.
- Experience directing and managing outsourced artists
- Excellent verbal and written communication skills and proven ability to write high-quality specifications
- Degree in an art related discipline
Valued Skills:
- Experience with processing game assets through an art pipeline into an existing game engine
- Proficiency to expertise with Illustrator, Flash and Fireworks
- Proficiency with HTML/XML/CSS


SR. TECHNICAL ARTIST - JGNY2112 - New York, NY


This artist will report to the Art Director. This artist will coordinate with the Art Production Manager, the Technical Director, The Lead Artist, and the art team drivers to develop and refine an art pipeline. This artist should be capable of designing workflow refinements which will enhance the productivity of the art team as a whole. Candidates will be responsible for developing tools for both for in-engine and art production use. This candidate will also be called upon to work with the animation department to rig and process characters and animation.
Candidate should have a strong sense of design and an amazing attention to detail. Game engine & editor experience is highly preferred. Candidate must have a good understanding of modeling, texturing, rigging, programming, and pipeline development. Candidates should also have at least 4 years experience in a production environment, preferably in the game industry.
Qualifications:
- Demonstrable expert experience modeling, texturing, rigging, scripting, and lighting levels/environments.
- Excellent knowledge using Maya (preferred) or 3DStudio Max. A good understanding of both is highly preferred.
- Technically oriented with a good understanding of the art process.
- Some experience using at least 1 of the following 3d editors/engines:
- Unreal/Radiant/Source/Jupiter.
- Excellent verbal and written communication skills, with experience documenting pipeline workflows.
- Ability and willingness to accept and follow direction, collaborate productively with others, and work "crunch time" to meet deadlines as necessary.
- Positive, professional attitude. Disciplined and self-motivated with a strong work ethic.
- Ability to think creatively and analytically.
- Excellent organizational skills. Ability to multitask effectively, prioritizes competing demands, and follows through on details. Must be flexible enough to deal with changing role requirements.
- Passionate about games and able to articulate that passion clearly and analytically. A broad knowledge base of console and PC games.
- Secondary education degree or equivalent.
Sample Work Required:
- Any supplemental materials demonstrating skills relevant to this position are also encouraged (e.g., examples of models, design, textured structures or environments, Photoshop texture files, etc).


ART TECHNICAL DIRECTOR - RWCAN2111 - Montreal, QC CANADA


** We are currently looking for an experienced Art Technical Director to join our team. **


LEAD CHARACTER ARTIST - RWCAN2110 - Montreal, QC CANADA


Duties:
- To model the characters of the game following the game design;
- To consult, create and work on graphic references that corresponding to the art direction to model the characters;
- To work in collaboration with the animators, programmers and game designers to optimize the character final result following their restrictions;
- To do character textures to give credibility to the character according to the art direction and the game design;
- Support and divide the tasks between the character artist team.
Experience and requires qualities:
- Experience and Qualifications:
     o Diploma in character modeling or the equivalent;
     o 3 to 5 years of experience in character modeling; at least 1 years as a Lead.
- Technical Abilities
     o Experience in character modeling with 3D programs and 2D art applications;
     o Excellent knowledge in human anatomy, physiologic reactions, corporal language and proportions in character conception;
     o Excellent knowledge in animation.
- Interpersonal Qualities
     o Leadership;
     o Ability to be receptive to art direction and to perform well within a collaborative team environment;
     o The ability to adapt your art to our unique style and vision;
     o Strong sense of responsibility;
     o Thrives on achieving superior results;
     o Ability to clearly communicate ideas;
     o Ability to work under pressure and to deadlines;
     o Ability to give and receive constructive critique is required.
- Motivation and Interests Ambition and passion for video games are essential!


MOBILE ARTIST - TMTX2109 - Mesquite, TX


Ideal candidates will present previous and current work demonstrating and ability to create and refine rapidly, with particular emphasis on the ability to create assets that work well in low resolutions. Applicable Platforms: DS, iPhone, J2ME, BREW, and Symbian cell phones.
Responsibilities:
- Creation of any and all art that is related to mobile games: conceptual, character, environmental, texture, interface, animation, modeling, etc.
- Work collaboratively with art director, designers and programmers in defining the overall look, style, and atmosphere of the game.
- Create concepts, textures, characters, environments, and interface assets.
- Create limited 2D and/or 3D animation for characters and environments.
- Refine approved approaches, reduce to game resolution sizes and polish, and optimize for limited color palettes.
- Utilize 2D graphics tools (especially Photoshop) for art creation.
- Utilize modeling tools (especially Maya) for modeling characters and environments.
Requirements:
- Hand skills, Photoshop or related software, and Maya
- Substantial examples of current and past work demonstrating a strong understanding shape, perspective, texture, color, lighting, and camera angles.
- Ability to work quickly through asset creation, and also be able to move easily back and forth from one asset type to another.
- Extensive experience with appropriate and relevant 2D toolsets
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work.
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for games and gaming
- An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
- Excellent oral and written communication skills
Desired Skills and Pluses:
- "Pixel Art" -- experience in artistic representation within very small resolutions
- Familiarity with id Software games, characters, brands and universes
- Experience with modeling tools (especially Maya) or understanding of modeling process.
- Experience with 2D and/or 3D animation (especially Maya).


SR. ENVIRONMENT ARTIST - JGCA2108 - Santa Monica, CA


Seeking a seasoned artist to join our team to create highly realistic 3D environments.
Description
- Model, texture, and light 3D environments for a state of the art game engine
- Create ultra-realistic texture maps (from scratch if necessary), as well as apply imaginative/atmospheric lighting to environments created
- Model and create rich cityscapes and interior/exterior environments
- Apply imaginative and atmospheric lighting to environments created
- Find efficient pathways for implementing the artistic vision
Qualifications:
- Capable of creating any aspect of a 3D game environment including modeling, texturing and lighting of cityscapes, architecture and world objects
- Thorough knowledge of UV-mapping, texture-paging, tiling
- Fluent knowledge of 3D Max and Photoshop
- Excellent lighting skills
- Completed a full-game production cycle with 4+ years of experience


LEAD ARTIST ENVIRONMENTS

The ideal candidate would be a very senior well-qualified modeler and team leader with a strong emphasis on realistic environments to join our art team. This person would have the ability to jump between organic and architectural modeling and texturing with ease and be able to match styles and technical specs for the project. The Lead Artist will not only report to the Art Director but also collaborate closely with other team leaders to develop technical and/or artistic solutions for art tasks (such as art production pipelines or style matching).
Responsibilities
- Demonstrate, communicate, and exemplify clear expectations for quality of work, productivity, communication and professionalism to the team ˇV ˇ§We do what we sayˇ¨
- Understand and implement the artistic goals of a given art task
- Work with animators and programmers when necessary to provide game ready assets
- Master the necessary tools and technical methods, understand and define for the other artists the technical constraints of a given art task
- Be highly productive without undue extra effort
- Contribute and guide team members throughout the creative process
- Document and explain the process for junior team members and outsourcing companies
- Problem-solve and present sound ideas to help solve technical or artistic issues related to the creation of assets
- Translate hi-resolution models onto their game-resolution counterparts
ˇ§Must Haveˇ¨ Qualifications
- A reel demonstrating outstanding modeling and texturing skill with particular emphasis on environments; other related skills (UI, Graphic, Animation)
- Experience in leading a team of world artist for at least two AAA titles (preferably next)
- Very high skill level of technical skill with Photoshop and 3DS Max (or equivalent) ˇV Expert level preferred
- Very high skill level with lighting (and vertex lighting) and shadow maps
- High skill level with hi-resolution sculpting tool (Zbrush, Mudbox, etc)
- Ability to jump between Modeling/Texturing with ease
- Ability to learn new tools and methods rapidly
- Ability to generate normal maps with mesh, filter, and hi-resolution sculpting techniques
Pluses
- Excel as a team player and strive to maximize team/department performance
- A familiarity with streaming technology and large worlds
- Experience in the management of outsourcers
- Good organizational, communication, and interpersonal skills
- Ability to prioritize oneˇ¦s own tasks
- At least five years previous game industry experience
- Above average to excellent traditional art skills in several areas (figure drawing, character design, animation, environmental design, special effects, graphic design, etc)
- Demonstrated expertise working with 3DS Max (or Maya) modeling / texturing / lighting tools is required (3DS Max Preferred)
- Proficiency with related software tools
- Ability to work with MaxScript a plus
- Must be responsive to deadlines and work well under pressure
- Ability to mentor less experienced artists
- BFA or equivalent


SENIOR CHARACTER ARTIST

Job Summary
Currently, inXile Entertainment is looking for a seasoned Character Artist for work on an unannounced next-gen console title that uses the Unreal 3 Engine. The Sr. Character Artist will need to have a versatile base of experience from which to draw including character concepts and both low and high poly modeling and texturing. The Sr. Character Artist will work closely with the Art Director and project Leads from inception to final delivery and play a significant role in establishing and maintaining the overall look of the characters in the game.
Responsibilities
- Modeling, texturing and conceptualizing dynamic characters - Interfacing and working directly with our talented concept artists to ensure consistency between concept and game character assets
- Coordinate the technical and aesthetic processes in order to realize the vision
Requirements
- 3 years or more of professional game development experience
- Shipped titles as a Mid/Senior Character Artist on PC or console (PS3, Xbox360)
- Experience in FPS and/or shooter related games
- Experience developing original IP from conception to completion
- Extensive experience and proficiency with 3DS Max and/or Maya, Zbrush and/or Mudbox and Photoshop
- Recent experience using Unreal 3 tech
- Outstanding traditional character art skills including drawing, design and conceptual art
- Strong 3D modeling and texture mapping abilities
Qualifications
- Solid understanding of next-gen game character development processes, limitations and dependencies
- Excellent communication, time-management and organizational skills
- Task driven, self-motivated, proactive
- Strong interpersonal relationship skills
- Actively accepts and provides direction, works well under deadline pressure
- An enormous passion for games


SENIOR ART DIRECTOR (TCOV2104) - Frankfurt, Germany

Job Responsibilities
- Operate at the studio level supervising Art Directors on multiple projects
- Provide direction, mentoring, inspiration and leadership to Art Directors
- Champion exceptionally high but achievable production values
- Facilitate communication and focus
- Coordinate with internal technology directors regarding pipeline and process
- Work with studio executives for continual process improvement
- Show a strong passion for making the highest quality state of the art games
- Contribute innovative and original ideas towards all aspects of game production and development
- Directly responsible for adhering to all company policies and procedures
- Safeguard company assets including source code, art work, tools, game design information and technical know how
- Takes initiative and is willing to expand own horizon
- Additional tasks in the area of a Senior Art Director
- Reports to Executive Management
Requirements
- Deep experience in CGI and video game development
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner
- Capable of balancing a project's creative and visual requirements within schedule and staff limitations
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff
- Passion for making games
Excellent understanding of
- People and process management
- Art direction as it relates to games development
- Strategic allocation of resources for maximum effect
- Color, light, form and function
- Console and PC development processes
- Technology and pipelines
- Potential impact of production-phase change requests on quality, stability and schedule


ART DIRECTOR (TCOV2103) - Frankfurt, Germany

Looking for an experienced Art Director to support, enhance and bring to life the vision of multiple projects and franchises. This is a studio level leadership position. The successful candidate should understand all areas of design and production as it relates to AAA titles on Next Gen platforms. The role of the Art Director is to ensure high quality in the overall product or franchise, covering all areas of the discipline: game play, art, audio and design.
Job Responsibilities
- Champion exceptionally high but achievable production values - Direct and inspire an art team in the creation of a unified vision while working with the Producer and Development Director to ensure game ready assets adhere to the product vision - Facilitate communication and focus with artists - Coordinate with internal technology groups as it relates to pipeline and process along with the Art Leads ensure the timely delivery of art assets - Review levels, scenes, lighting effects etc. for maximum impact - Provide creative input, direction and mentoring / support to Art Leads and Artists - Work with studio executives and department leads for continual process improvement - Show a strong passion for making the highest quality state of the art games - Contribute innovative and original ideas towards all aspects of game production and development - Directly responsible for adhering to all company policies and procedures - Safeguard company assets including source code, art work, tools, game design information and technical know how - Takes initiative and is willing to expand own horizon - Additional tasks in the area of an Art Director - Reports to Executive Management
Job Requirements
- Credited Art Director on a minimum of 2 shipped titles on a major platform
- 3+ years of gaming industry experience
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner
- Capable of balancing a project's creative and visual requirements within schedule and staff limitations
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff
- Passion for making games
Excellent understanding of
- Art direction as it relates to games development
- Strategic allocation of resources for maximum effect
- Color, light, form and function
- Console and PC development processes
- Technology and pipelines
- Potential impact of production-phase change requests on quality, stability and schedule
- Storytelling and gameplay


MAYA GENERALIST {mid & senior level spots are available} (JGCA2102) - Los Angeles, CA

Job Description
Seeking a senior level Maya Generalist for a major Feature Film production starting immediately. The initial phase of development will include extensive pre-visualization work with a strong likelihood of transitioning onto the shot development work later on in the production.
Qualifications
- 3+ years of experience on feature films or commercials
- Strong generalist skills that include modeling, texturing, lighting and human character animation
- High-level of demonstrated work experience in photo-realistic CG using Maya
- Experience in development and shot production is essential and the ability to work closely with a small senior level team through all phases of production with little direction is required
- A demonstrable ability to complete challenging aesthetic and technical assignments is also required.


VISUAL FX DIRECTORS (JGFL2101) - Gainesville, FL

The VFX Director is responsible for the design and creation of 2D & 3D effect systems, while working with the Designers to determine the nature of the visual effect required by the gameplay, and the Art Director to ensure their visual style matches the rest of the game.
Responsibilities
- Utilizing both commercial and proprietary software tools, oversee the creation of visually stunning 2D & 3D effects within Unreal Engine 3. Effects include Particle Systems, meshes, and Materials to simulate dynamics of explosions, smoke, fire, steam, fog, energy powers, and any physical phenomena.
- Examine game environments and gameplay objects to help determine what visual effects will benefit them
- Collaborate with art and design team to determine the nature of each visual effect, adhering to the requirements of gameplay, performance, and visual style.
- Develop schedules and time estimates for effects tasks, delegating work to assistant visual effect artists where appropriate.
- Perform research to acquire new knowledge necessary to perform assigned tasks.
Skills and Abilities
- Demonstrable proficiency in real-time visual effects design. Experience with Unreal Engine 3 Cascade & Material Editor is a major plus.
- At least 2 years experience in video game or mod development, preferably with role specialized towards visual effects design.
- Expert-level skills in 3D graphics, particle systems, dynamics, shaders / materials and relevant commercial software applications.
- Ability to quickly master new tools and development processes.
- Appreciation and understanding of all-important schedules and milestones.
- Desire to operate within an energetic team-oriented atmosphere.
- Previous management experiences a plus.
- Portfolio samples that show visual fx design ability are required.


LIGHTING DIRECTORS (JGFL2100) - Gainesville, FL

We are looking for someone that is experienced with stylish yet realistic lighting, who can work closely with environmental artists to design & implement in-game lighting in Unreal Engine 3.
Responsibilities
- Strong communication skills
- Use 3D lighting that includes ray-tracing, radiosity, HDRL, lightmaps, and vertex lighting
- Setting up & optimizing lighting on game levels in Unreal Engine 3, while supervising lighting assistants to achieve uniformly high quality.
- Responsible for creating lighting rigs/set-ups for environments
- Responsible for creating technical documents and tutorials for lighting environments and characters.
Skills and Abilities
- At least 3 years experience in video game or mod development, preferably with role specialized in lighting.
- Excellent knowledge of a major 3D software package (Maya, XSI, 3DS Max, etc.)
- Understanding of color theory, good use of line and light, and good core fundamentals of light, form, and shadows
- Passion for video games


SENIOR ENVIRONMENTAL CONCEPT ARTISTS (JGFL2099) - Gainesville, FL

Seeking a senior level Environmental Concept Artist to assist our Art Director in creating environmental concepts, providing a compelling, stylish vision of a gothic sci-fi universe.
Responsibilities
Working with the Art Director to draw & paint 2D images detailing game environments, events, and objects within our universe These artworks are used both to guide internal production, and sometimes for marketing purposes.
Skills and Abilities
- Excellent environmental concept art skills. With an expert eye for perspective, color, lighting, and atmosphere, and the ability to use these skills to portray the mood of your concept.
- Ability to work within a unified creative vision communicated by the Art Director
- Ability to rapidly express style in both line art and color imagery that conveys dramatic mood, composition, and action
- Excellent Traditional Art Skills a MUST
- Familiarity with 2D computer paint packages such as PhotoShop or Painter.
- Effectively produce game background matte paintings.
- 2 years Minimum experience as a 2D Artist in video games or related Industry.
- Portfolio samples that show 2D Environment concept ability are required.


TEXTURE ARTISTS (JGFL2098) - Gainesville, FL

Responsibilities
- Responsible for creating diffuse, bump, displacement, specular maps and special effects as needed for characters and environments
- Use of Unreal Engine 3 to set up and manipulate Materials for in-game use
- Unwrapping and UV-ing geometry
- Modifying UV sets specific for each art asset
- Knowledge of Unreal Engine 3 for viewing work in game
- Work closely with art team, designers, and producers to capture the style and direction of the project
Skills and Abilities
- College education and/or Industry experience is a preferred
- Strong communication skills and attention to detail are a must
- Knowledge of Bodypaint 3D,Deep Paint, Deep UV is a plus
- Experience with Modeling in Maya/Max is a plus
- Knowledge of ZBrush for normal mapping or other mapping tools experience is a plus
- Strong traditional Art skills
- Strong texturing skills that demonstrate photo-material and digital painting for characters, props, and environments
- Portfolio samples that show texturing ability are required.


TECHNICAL ARTISTS (JGFL2097) - Gainesville, FL

Looking for a technical artist to work as a bridge between our art and programming teams. This requires excellent communication skills, strong problem solving skills and a respect for aesthetics. It is the technical artist responsibility to ensure the integration of CG assets in the game engine without sacrificing artistic integrity. The TA is expected to understand how the game mechanics and architecture can affect the creation and implementation of content. He or she will need to compensate for the limitations on artistic content by successfully developing workflows.
Responsibilities
Responsible for researching and developing processes that benefit the art production of the project.
- Responsible for maintaining art production pipeline, including importing & setting up assets properly within Unreal Engine 3
- Creating, maintaining and customizing useful scripts for production
- Responsible for creating proof-of-concept files for animations, art, and effects
- Responsible for creating tutorials for art team and helping them through the technologies and processes.
- Understanding Maya, 3DS Max, and Unreal Engine 3 applications including all pipelines, exporting, and integration processes.
Requirements
- Bachelor's degree in computer science, graphic art, engineering, or equivalent experience.
- 3 years in game development or computer generated art.
- Vast knowledge in Maya/Max
- Knowledge of all art related processes for next-generation games, including: lighting, modeling, texturing/shading, rendering, rigging, skinning, and special effects.
- Experience with using software such as Photoshop, Zbrush, Mudbox, Turtle is a plus
- Knowledge of Unreal Engine 3 is a major plus
- Experience with programming is a plus
- Strong traditional art skills are a plus
- Passion for playing games


GRAPHIC DESIGNER / USER INTERFACE ARTISTS (JGFL2096) - Gainesville, FL

Seeking an experienced Graphic Designer/UI Artist to join our development team. The ideal candidate will have a strong design background in graphic design and is familiar with a broad range of games at the UI level.
Responsibilities
- Designing, developing and maintaining the user interface for a next-generation sci-fi action game
- Working closely with artists, designers and programmers to ensure the user interface is usable, attractive, clear, and implemented to your specifications.
- Handling the graphic design of marketing documents for internal and public display
Skills and Abilities
- Screenshots or mock-ups of screens, dialogs, game interfaces, web designs, or traditional graphic design & layout.
- 2-3 years of professional or related educational experience working as an interface or graphic designer
- Expert Photoshop or Painter skills
- Flash or Director experience preferred, HTML / web design experience a plus
- Thorough understanding of digital/traditional and graphic design skills and techniques
- Thorough understanding of the principles of usability and UI flow
- Ability to conceptualize screens and interfaces based on game design documents
- Good verbal and written communication skills and ability to interact effectively
- A comprehensive knowledge of competitive games, their interfaces & conventions, and industry standards
- Portfolio samples that show UI design ability are required.


ENVIRONMENT/PROPS MODELERS (JGFL2095) - Gainesville, FL

Responsibilities
- Modeling gothic & neo-classical environmental architecture, and sci fi weaponry & equipment.
- Creating high poly models and low-poly versions with normal maps.
- UV mapping of your models.
Skills and Abilities
- Ability to model specifically from concept artwork with exacting detail, under the guidance of an Art Director
- Expect to work in 3DS MAX or Maya, ZBrush, and Unreal Engine 3
- Exceptional talent -- we're looking for the best, brightest, and most ambitious artists to join us!
- Portfolio samples that show modeling ability are required.


CHARACTER MODELER (TMNC2094) - Raleigh, NC

Summary
We're looking for talented modelers with an ability to model detailed high-poly characters for next gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.
Qualifications
- Portfolio pieces showing sense of detailing
- Ability to model clean models from concept art
Preferred Qualifications
- Shipped-title experience
- Experience with 3d Studio Max, Zbrush, or Mudbox
- Familiarity with Unreal Technology art pipeline
- Traditional sculpting background


VFX ARTIST (RWCA2093) - Los Gatos, CA

Looking for a talented VFX Artist. If you like to watch things blow up or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions.
Every day you could be:
- Working in a team environment developing next-generation titles for console and PC.
- Using 3D Studio Max, Maya, XSI or other 3D software.
- Using Photoshop in a Windows-based environment.
- Troubleshooting art assets.
- Creating character powers and weapons, explosive objects and environments.
What we'd like to see
- Two or more years in game development.
- One or more game titles shipped.
- Four or more years 3D Studio Max, Maya, XSI or other 3D software experience with a focus the applicant's specific discipline.
- Four or more years Photoshop experience in a Windows-based environment.
- The ability to communicate art style and vision within the specific discipline.
- Ability to work within a style including a style set by another artist.
- Understanding of techniques for graphical effects, such as multi-pass textures and shaders, character skinning, skeletal animation and HRD.
- Be adept at troubleshooting art assets.
- Mastery of MS Office.
- Traditional art foundation including color theory, lighting and form.
Your portfolio should contain
- Demo reel or Web site demonstrating high-quality art renderings.
- All work shown must be in a final state. Works in progress are acceptable only if the minimum amount of pieces have been satisfied.
- All work should reflect the position that you are applying for.


SENIOR ENVIRONMENT ARTIST (RWCA2092) - Los Gatos, CA

Looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints.
Every day you could be:
- Working in a team environment developing next-gen titles for console and PC.
- Offering high level support and artistic vision to a small group of artists on an ongoing basis.
- Independently researching and developing best-case scenarios for art asset development.
- Dictating art style and vision within the specific disciplines to lead artists and development directors.
- Using 3D Studio Max, Photoshop and proprietary software to create next-gen art assets.
What we'd like to see
- Experience using proprietary editors, software and tools
- Skill at modeling supporting assets with or without concepts and designs.
- Good modeling techniques and practices.
- Solid, efficient UV unwrapping and mapping skills.
- The ability to create custom materials and all associated maps (bump, normal, parallax, spec, etc.) for new or existing assets.
- 3 to 7 years in game development.
- 3 to 9 game titles shipped.
- A strong portfolio, demo reel or Web site that demonstrates high quality art renderings.
- 4 to 6 years of Photoshop experience in a Windows-based environment.
- Ability to work within a style, including a style set by another artist.
- 4-year degree is recommended.


ENVIRONMENT ARTIST (RWCA2091) - Los Gatos, CA

- Looking for a talented Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints.
- Every day you could be:
- Working in a team environment developing next-gen titles for console and PC.
- Offering high-level support and artistic vision to a small group of artists on an ongoing basis.
- Independently researching and developing best-case scenarios for art asset development.
- Dictating art style and vision within the specific discipline upstream to lead artists and development directors.
- Using 3D Studio Max, Photoshop and proprietary software to create next-gen art assets.
What we'd like to see
- Experience using proprietary editors, software and tools.
- Skill at modeling supporting assets with or without concepts/designs with good modeling techniques and practices.
- Solid, efficient UV unwrapping and mapping skills.
- Ability to create custom materials and all associated maps (bump, normal, parallax, spec, etc.) for new or existing assets.
- Two to five years in game development.
- Two to eight game titles shipped.
- Strong portfolio, demo reel or Web site demonstrating high quality art renderings.
- Three to five years of experience with 3D Studio Max, Maya, XSI or other 3D software with a focus on environmental art.
- Three to five years of experience with Photoshop in a Windows-based environment.
- Ability to work within a style, including a style set by another artist.
- Four-year degree recommended.


EFFECTS ARTIST (Mid/Senior) (JSCA2086) Santa Monica, CA

Job Type
- On-site Temporary Contract Employment (full-time)
Contract Duration
- Approximately 3-4 weeks
Job Summary
The Contract Effects Artist will be primarily responsible for creating & developing various effects for the trailer of a AAA game title being released by a high profile publisher. Requirements
- Minimum of 3 years of games industry experience as a 3D Artist/Effects Artist
- Previous experience with action/combat, photorealistic game titles including cinematics work
- Strong level of proficiency with the latest versions of Houdini and Maya
- Proficient creating particle effects including dust, debris, smoke, shattering glass and explosions
- Ability to hit the ground running with no need for ramp up time
- Accustomed to working in a tight deadline oriented environment
- Can work quickly and accurately in an autonomous fashion
Requirements
- Strong proficiency with Maya, Zbrush, Photoshop and BodyPaint
- Basic Illustration skills
- Good with compositing and matte painting is a plus


ARTIST (TMTX2083) Houston, TX

Responsibilities
- Knowledge of 3D Studio Max and/or Maya.
- Advanced level skills in Photoshop.
- Advanced level texturing skills.


ENVIRONMENT ARTIST (JGCA2082) Santa Monica, CA

Responsibilities
- Model, texture, and light 3D environments for a state of the art game engine
- Create ultra-realistic texture maps (from scratch if necessary), as well as apply imaginative/atmospheric lighting to environments created
- Model and create rich cityscapes and interior/exterior environments
- Apply imaginative and atmospheric lighting to environments created
- Find efficient pathways for implementing the artistic vision
Qualifications
- Capable of creating any aspect of a 3D game environment including modeling, texturing and lighting of cityscapes, architecture and world objects
- Thorough knowledge of UV-mapping, texture-paging, tiling
- Fluent knowledge of 3D Max and Photoshop
- Excellent lighting skills
- Completed a full-game production cycle with 4+ years of experience


CHARACTER ARTIST (JGCA2081) Santa Monica, CA

Responsibilities
- Solid understanding of both 3D Studio Max & Z-Brush.
- Ability to digitally sculpt/model & texture both High & Low polygon characters
- Ability to create normal maps using both 3D Studio Max & Z-Brush.
- Ability to map characters & paint high quality textures.
- Excellent knowledge of human anatomy.
- Show Attention to Detail.
- Strong artistic, written, and, verbal communication skills.
- Strong interpersonal skills.
- Next-gen experience.
Pluses
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, etc.
- High school diploma or GED required. AA/BFA preferred


FX ARTIST (JGCA2080) Santa Monica, CA

Responsibilities
- Create, texture, animate, and polish a variety of in-game special effects & effects sequences.
- Work together with the lead effects artist and FX team to create amazing next-gen effects.
- Incorporate the feedback from your leads & peers to make requested changes in a positive & constructive way.
- Participate in meetings, reviews, and planning as part of effective communication with the team.
Requirements
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, 3D Particle Systems, and next-gen content creation a plus.
- High school diploma or GED required. AA/BFA preferred.
- Real-time FX background.


Particle FX Artist (NWCA2070) Santa Monica, CA

Job Description
- Will be responsible for creating Particle FX such as dust and debris for a series of 3 photorealistic car commercials.
Requirements
- 5+yrs experience with Particle FX in TV/Film
- Expert knowledge of Maya
- Mel Scripting


CG PIPELINE SUPERVISOR (JSCA2065) Los Angeles

Location
- Los Angeles, CA
Job Summary
Infrastructure and Pipeline Supervisor needed for animation/visual effects studio. This position involves working with producers, Artists and the IT supervisor to maintain, develop and troubleshoot a pre - existing pipeline in a busy animation and visual effects studio.
Duties & Responsibilities
- Manage pipeline including scripting and integration
- Support workflow including automation and generation of dailies as well as editorial integration
- Develop solutions to production challenges
- Collaborate with production staff to develop solutions for future projects
- Advise producers on software/hardware needs
Qualifications
- Prior experience in 3D animation and/or VFX
- Experience designing and operating distributed render environments
- Proficiency in MEL/Maya scripting
- Strong skill set writing scripts for OS X based Mac
- Knowledge in CONDOR controlled, Windows XP based render environment
- Experience in Python, Perl and other programming languages
Preferred Experience (Pluses)
- Final Cut Pro knowledge is an asset
- Experience with L Script (Lightwave)
- Problem solving and conceptual skills
- Strong interpersonal skills
- Proven ability to meet deadlines and work effectively in a busy production environment


ENVIRONMENT ARTIST (TMCA2062) Mountain View

Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Environment Artist. This candidate will work closely with the art director and designers to ensure that environments look, perform and play great!
Requirements
- 3+ years of professional 3D artist experience
- 2+ shipped products (games, movies, television)
- Extensive experience with mesh/UV skills with specific focus on environmental assets (architecture/flora/terra)
- Master level texture painting skills
- Master level expertise in 3DS Max, Z-Brush and Photoshop or Painter
- Strong knowledge of 3D art production processes, pipelines, proper building techniques and optimization
- Strong sense of level layout theory, composition, gameplay flow and performance restrictions
- Must be able to work within style established by Art Director
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Modular/Instanced asset construction experience
- Excellent lighting skills
- Strong knowledge of architecture, urban landscapes and industrial design
- Avid MMO player


CHARACTER ARTIST (TMCA2061) Mountain View

Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Character
Requirements
- 4+ years of professional 3D artist experience.
- Min. 2 shipped products (games, movies, television)
- Extensive experience with mesh/UV skills, with specific focus on characters/creatures
- Master Texture Painter
- Solid understanding of 3D Art production processes/pipelines.
- Master level expertise in 3DstudioMax 7, Z-Brush, and Photoshop or Painter.
- Mature, positive individual with ability to approach art development with objectivity.
- Must be able to work within style established by Art Director
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Familiarity with comic/superhero art conventions and proportions
- Avid MMO player


TECHNICAL ARTIST (TMCA2060) Mountain View

Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Technical Artist. Also, this candidate will have the vision and experience to help build and tune a state-of-the-art graphics pipeline and act as a liaison between the artists and programmers.
Requirements
- 3+ years of industry experience
- 2+ published titles
- Experience with art-development pipelines and potential bottlenecks
- Ability to create clear and concise documentation for tools, scripts, and applications
- Experience with Max Script, MEL, C/C++ or other programming languages
- Strong knowledge of current 3D graphics techniques
- 3DS Max experience
- Strong knowledge of particle systems, animation systems, level editors, lighting and dynamics
- Strong technical problem solving skills
- Ability to understand technical limits dictated by programming staff or project leads
- Excellent communication and team skills
- Must be self-motivated and have a strong work ethic
- Must possess a passion for creating and playing video games
Preferred Qualifications
- Avid MMO player


VFX ARTIST (TMCA2058) Mountain View

Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional VFX Artist.
This individual will be primarily responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and software. These art assets include particle systems, meshes, textures, and animations.
Required Qualifications
- 2+ years of professional VFX work for games
- 2+ shipped products (games, movies, television)
- Extensive experience with mesh/UV skills with specific focus on particle effects, animation and physics objects
- Expertise in 3DS Max and Photoshop or Painter
- Creative, proactive problem solver
- Strong attention to detail
- Must be able to work within style established by Art Director
- Excellent communication and team skills including ability to communicate effectively with both artists and programmers
- Self-motivated, with a strong work ethic
Preferred Qualifications
- Avid MMO player
- Excellent lighting skills
- Basic animation skills in 3DS Max


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