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Montreal
LEAD PROGRAMMER RWCAN1154 Montreal, QC CANADA
Reporting to: Producer
Job Summary/Duties:
- Provide management and coaching for the Programmers Team;
- Analyze the strong and improvement points of the engine used;
- Work in collaboration with other Leads in order to determine the technological needs of the project in conjuncture with constraints and delays;
- Manage and maintain a tasks follow-up and planning system in respect of the project delays;
- Evaluate and distribute tasks in the Programming Team based on the individual strengths and competencies;
- Participate in the interview process for the Programming Team;
- Participate in the employees performance review process.
Experience and Qualifications:
- Minimum of 5 years commercial experience
- Bachelor degree in Programming
- A minimum of 3 years experience in videogames, with at least one as a Lead Programmer
- Knowledge of technological constraints on various platforms
- Knowledge in C/C++ languages
- Experience in planning and managing project
Technical Skills:
- Strong OOD skills
- Cross platform development experience
- Experienced in optimisation
Interpersonal Skills:
- Ability to organise and manage other programmers
- Team Player.
- Approachable
- Open to constructive criticism
- Good Communicator
Motivation and Interests:
- Ambition and passion for video games are essential!
SENIOR PHYSICS PROGRAMMER RWCAN1153 Montreal, QC CANADA
Reporting to: Lead Programmer
Job Summary/ Duties:
- Develop high quality software using C++ and OOD.
- Ability to technically design, implement and review physics systems for use in the development of the game in a specific timeframe.
- Ability to optimize and debug code, from low-level libraries through to in game code.
- Ability to consider cross platform issues and develop for cross platform APIs.
- Generate the highest quality work, leading to the highest quality games.
- Ability to schedule own work, and honestly and openly appraise personal and project progress.
- Positive contribution to team goals, and project focus.
- Responsible adherence to, and proactive contribution toward, the EIDOS Coding Standards.
Experience and Qualifications:
- Minimum of 5 years commercial experience.
- Minimum of 1 published title at least one as physics specific programmer on a videogame.
- Worked with middleware or in-house physics engine (PhysX, Havok, etc)
- Good mathematics skills
- 3 published titles at least two as physics specific programmer on a videogame will be considered an asset.
- Helped develop a physics engine will be consider an asset.
- Technical Skills Excellent C++
- Strong OOD skills
- Cross platform development experience an advantage
- Experienced in optimisation
Interpersonal Skills:
- Ability to organise and manage other programmers
- Team Player
- Approachable
- Open to constructive criticism
- Good Communicator
Motivation and Interests:
- Ambition and passion for video games are essential!
SENIOR NETWORK PROGRAMMER RWCAN1152 Montreal, QC CANADA
Job Summary:
Duties:
- Develop high quality software using C++ and OOD.
- Ability to technically design, implement and review network systems for use in the development of the network module in a specific timeframe.
- Ability to optimize and debug code, from low-level libraries through to in game code.
- Ability to consider cross platform issues and develop for cross platform APIs.
- Generate the highest quality work, leading to the highest quality games.
- Ability to schedule own work, and honestly and openly appraise personal and project progress.
- Positive contribution to team goals, and project focus.
- Responsible adherence to, and proactive contribution toward, the EIDOS Coding Standards.
Person Specification:
- Experience and Qualifications
o Minimum of 5 years commercial experience.
o Minimum of 1 published title at least one as network specific programmer on a videogame.
o Worked with middleware or in-house network module (Quazal, Demonware, etc)
o Extensive experience with TCP/IP, sockets, Winsock, BSD (or other TCP/IP stacks)
o Good knowledge of the Xbox live API.
o A good degree in a relevant subject.
- Technical Skills
o Excellent C++
o Strong OOD skills
o Cross platform development an asset
- Interpersonal Skills
o Ability to organise and manage other programmers
o Team Player.
o Approachable
o Open to constructive criticism
o Good Communicator
- Motivation and Interests: Ambition and passion for video games are essential!
ART TECHNICAL DIRECTOR RWCAN2111 Montreal, QC CANADA
** We are currently looking for an experienced Art Technical Director to join our team. **
LEAD CHARACTER ARTIST RWCAN2110 Montreal, QC CANADA
Duties:
- To model the characters of the game following the game design;
- To consult, create and work on graphic references that corresponding to the art direction to model the characters;
- To work in collaboration with the animators, programmers and game designers to optimize the character final result following their restrictions;
- To do character textures to give credibility to the character according to the art direction and the game design;
- Support and divide the tasks between the character artist team.
Experience and requires qualities:
- Experience and Qualifications:
o Diploma in character modeling or the equivalent;
o 3 to 5 years of experience in character modeling; at least 1 years as a Lead.
- Technical Abilities
o Experience in character modeling with 3D programs and 2D art applications;
o Excellent knowledge in human anatomy, physiologic reactions, corporal language and proportions in character conception;
o Excellent knowledge in animation.
- Interpersonal Qualities
o Leadership;
o Ability to be receptive to art direction and to perform well within a collaborative team environment;
o The ability to adapt your art to our unique style and vision;
o Strong sense of responsibility;
o Thrives on achieving superior results;
o Ability to clearly communicate ideas;
o Ability to work under pressure and to deadlines;
o Ability to give and receive constructive critique is required.
- Motivation and Interests Ambition and passion for video games are essential!
LEAD LEVEL DESIGNER RWCAM3078 Montreal, QC CANADA
Job Description:
The Lead Level Designer will oversee the design of all environmental content and ensure that the gameplay within it reflects the vision of the game and exploits its mechanics. Working closely with the lead game designer, this position requires great leadership skills and an ability to motivate your team to create AAA content.
Responsibilities:
- Develop missions and levels according to the global vision of the game, the characters types and the games objectives
- Involved in the analysis of the needs of the design team
- Suggest creative new ideas and concepts
- Assists the game designer in the development and evolution of the game content
- Commit to deadlines and monthly milestones
- Help build better, more efficient processes with your entire team.
- Take part in the weekly leads meeting
- Manage other level designers, making sure that they are on task
- Assist with the scripting of game-play entities and events.
Requirement:
- Must have 3 years of industry level design experience using world-building tools and/or 3DStudioMax or Maya.
- Ability to direct, supervise, and mentor a team of Level Designers
- Collaborating with Lead Designer and Game designer to define and refine game-play mechanics.
- Ability to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, control systems, and asset inventories
- Design game-play-rich environments
- Triggering and placing entities (such as enemies, movers, and objects) to create fun, absorbing game-play
LEAD GAME DESIGNER RWCAM3077 Montreal, QC CANADA
We are looking for a talented Lead Game Designer to help build an all new type of On Line Game from the ground up. Applicants should have at least 6 years experience in a Game Design Position with at least one title shipped as a Design Lead.
Responsibilities: :
- Lead the Design Team to match the Creative Vision
- Write and Maintain Design Documents
- Collaborate with the team to build an all-new game world
- Ensure Game Balance
Required Skills:
- PC or Console Game Design Experience
- A passion for games
- Works well with a team
- Excellent Communication and Management Skills
- At least one game shipped as a Lead Designer
Pluses:
- Console Experience
- Action Game Experience
LEAD SOUND DESIGNER RWCAM3076 Montreal, QC CANADA
Responsibilities:
- Design, implement, and manage entire range of sound assets
- Work with other departments to support the project's creative direction
- Develop and maintain audio production schedule
- Direct outside audio contractors
- Conduct dialog recording sessions
- Work with sound department to assist with other projects
Qualifications:
- 5 years industry experience: AAA quality titles preferred
- Audio recording, processing, and mixing skills
- Extensive experience with sound design software: Nuendo and Sound Forge preferred
- Experience with game engine implementation software: Unreal Editor 3 preferred
- PC skills: Word, Excel, Outlook
- Detail oriented organizational skills
- Solid work ethic and positive attitude
- College degree preferred
LEAD ANIMATOR RWCAN7014 Montreal, QC CANANDA
Job Summary:
- Duties: Bring to life unique, appealing and most of all believable characters in both in-game and cinematic scenarios;
- Respect a schedule to deliver animation assets on time to a high level of quality set by the rest of the team;
- Clearly communicate progress and issues with the Lead Animator, and be willing to understand and act upon direction;
- Manage and coach the animation team;
- Evaluate the technology restrictions on the engine for the animation view;
- Plan the technical training following the engine request and animation software used;
- If needed, evaluate contractual option for animations;
- Search for contractual companies and give recommendations to the producer;
- Work closely with the Game Design to know their needs in animation and the production delay;
- Work closely with the Programming team to evaluate the technology development needed to realize animation required by the Game Design and plan the restrictions;
- Prepare a system to plan and follow the tasks following the needs and restriction schedule;
- Evaluate and separate the tasks between the animation team;
- Participate to the recruitment process for the animation team;
- Participate to the performance evaluation yearly.
Person Specification:
- Experience and Qualifications: Diploma in 3D animation or equivalent experience; 3 to 5 years experience in 3D animation in the video game industry; at least 1 as a Lead; Bilingual.
- Technical Skills: Working knowledge of hardware platform limitations; Knowledge in Animation software such as 3DSMax and Maya.
- Interpersonal Skills: Experience in project management; Ability to communicate, coach and mobilize a work team.
- Motivation and Interests: Ambition and passion for videogames are essential!
SENIOR ANIMATOR RWCAN7013 Montreal, QC CANANDA
Job Summary/Duties:
- Bring to life unique, appealing and most of all believable characters in both in-game and cinematic scenarios.
- Respect a schedule to deliver animation assets on time to a high level of quality set by the rest of the team.
- Clearly communicate progress and issues with the Lead Animator, and be willing to understand and act upon direction.
Person Specification:
- Experience and Qualifications
o 4+ years of industry experience in 3D animation.
o Must have shipped at least one full videogame production, preferably next-gen.
o Formal education in 3D animation is preferred, though not an essential exceptional 2D education also an asset.
o While a working knowledge of Maya is preferred, experience with any 3D package is accepted.
- Technical Skills:
o Must display a strong understanding of animation fundamentals.
o An understanding of human body and facial anatomy is an asset.
o Good communicative skills and the ability to illustrate ideas are essential.
o Insight into animation pipeline and motion-capture experience is a bonus.
o A talent for cinematography, facial animation/lip-sync, and a keenness to explore acting principles is a must.
- Interpersonal Skills:
o A strong work ethic, initiative and above all else humility is required.
o Must thrive in a team environment with a drive for self-improvement - to learn and also to share knowledge.
o The maturity to give, (and receive), constructive criticism is expected.
o A mandate to push the boundaries videogame animation standards is a must.
- Motivation and Interests: Passion for videogames and videogame animation is essential.
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