New Job update! ----- 02/10/2008





3D Lightwave Generalist
Audio Programmer
Build Manager
Chief Technical Officer
CG Pipeline Supervisor
Charcter Artist
Charcter Artist
Console Programmer
Console Gameplay Programmer
Effects Artist (Mid/Senior) (
Engine Programmer (Mid to Sr.)
Environment Artist
Environment Artist
Environment Artist
FX Artist
FX Artist
Game Systems Programmer
Gameplay Programmer
Hard Surface Modeler
Lead Designer
Lead Designer
Lead Designer
Lead Programmer
Marketing Director
Marketing Manager
Marketing Manager
Marketing Associate
Next Gen Engine/Graphics Programmer
Particle FX Artist
PR Manager
Printed Materials Manager (Graphic Artist)
Producer
Product Manager
Product Manager (Producer)
Senior Animator
Senior Designer Multiplayer
Senior Graphics Programmer
Senior Marketing Manager
Senior Marketing Manager
Senior Programmer
Sound Designer (Intermediate Level)
Sr AI Programmer
Sr. Level Designer
Sr. Quest Designer
Sr. System Designer
Sr. System Programmer
Sr. Manager of Operations
Sr. VFX Generalist
VFX Supervisor
Web/Graphic Designer
X-BOX 360 Systems Programmer (Intermediate/Senior Level)



SF Bay - LA - OC - SD

Los Angeles Area

LEAD PROGRAMMER – TMCA1156 – Santa Ana, CA


Obsidian Entertainment, Inc. is looking for a talented Lead Programmer for one of our upcoming games. The ideal candidate possesses a strong work ethic, excellent problem solving skills, has the ability to deliver on time and works well in a team environment. Candidates must have prior experience as a Lead Programmer on at least one shipped console title.
Requirements:
- An avid gamer with a passion for making games.
- 3+ years of experience with at least two shipped products.
- At least 1 shipped product as a Lead Programmer.
- Experience managing and scheduling a programming team.
- Ability to identify risk factors and devise contingency plans.
- Strong communication and leadership skills.
- Proficiency in C/C++.
- Excellent coding and debugging skills.
- Console programming experience.
- Strong math skills.
- Prior experience in cross-platform development.
- Bachelor’s degree or equivalent in Computer Science or Engineering.


Sr. Graphics Engineer - TMCA1151 – Venice, CA

Summary:
We are seeking a super cool Graphics Programmer with XBOX 360/PS3 experience. Work in Venice near the beach for our new Games and Animation department at Digital Domain! Be a part of an exciting opportunity where you’ll be involved in an awesome project building technology to be used in the convergence of games and film and be the envy of all of your friends and family.
Principal Duties and Responsibilities:
- Responsible for all aspects of advanced render techniques used in Digital Domain’s hybrid games and animation project
- Must be able to gather requirements from advanced render technology for various elements of production team
- Specify and develop architecture that converge visual effects and interactive entertainment
- Responsible for one or two sub team; directing and delegating tasks to other members of graphics rendering team
- Proven leadership and communication skills; in depth knowledge of latest, advanced real time GPU, shading and rendering techniques
- Specialized in graphics
Experience and Skills Required:
- Expertise in C/C++
- Two or more years experience developing for XBOX 360, PS3 consoles
- Must have two years experience with the responsibilities of the position with C++, Windows, using networking technologies in large scale systems or gaming platforms; including experience taking a computer software product or a video game from conception and development through publication and product shipment
- Three or more years in the games industry
- Contributed to one or more shipped next gen game titles
Flexible to work within a team environment both as a contributor and as a lead
- Requires excellent written and verbal communication skills
- Strong work ethic
- Minimum BS in Computer Science or Computer Engineering


SR. GAMEPLAY PROGRAMMER - JGCA1150 – Santa Monica, CA


A Gameplay Programmer is a mid to senior level engineer with a strong understanding of computer science with experience developing software. A Gameplay Programmer uses this knowledge to build playable functions into the game.
Description:
- Implementation of software in C++ and other languages.
- Gameplay/AI programming, player controls, console programming, GUI Design and implementation.
- Participate in design and code reviews.
- Write Design documentation
- Design software systems through consultation and coordination with other programmers. Write design documentation.
- Assist and mentor other programmers in areas of domain expertise or specialization.
- Interest in expanding knowledge of different game technologies and systems.
- Collaborate with artists and designers on the requirements and design of tools and systems.
Qualifications:
- Bachelor’s degree in Computer Science, or equivalent experience.
- Strong C++ skills.
- Next-Gen console experience a plus
- At least 3 years experience in game industry.
- Strong aptitude in math and knowledge of computer graphics techniques.
- A passion for developing for high quality games.


SOFTWARE ENGINEER – JGCA1149 – Santa Monica, CA


A Gameplay Programmer is a mid to senior level engineer with a strong understanding of computer science with experience developing software. A Gameplay Programmer uses this knowledge to build playable functions into the game.
Description:
- Implementation of software in C++ and other languages.
- Gameplay/AI programming, player controls, console programming, GUI Design and implementation.
- Participate in design and code reviews.
- Write Design documentation
- Design software systems through consultation and coordination with other programmers. Write design documentation.
- Assist and mentor other programmers in areas of domain expertise or specialization.
- Interest in expanding knowledge of different game technologies and systems.
- Collaborate with artists and designers on the requirements and design of tools and systems.
Qualifications:
- Bachelor’s degree in Computer Science, or equivalent experience.
- Strong C++ skills.
- Next-Gen console experience a plus
- At least 3 years experience in game industry.
- Strong aptitude in math and knowledge of computer graphics techniques.
- A passion for developing for high quality games.


SR. ENVIRONMENT ARTIST – JGCA2108 – Santa Monica, CA


Seeking a seasoned artist to join our team to create highly realistic 3D environments.
Description
- Model, texture, and light 3D environments for a state of the art game engine
- Create ultra-realistic texture maps (from scratch if necessary), as well as apply imaginative/atmospheric lighting to environments created
- Model and create rich cityscapes and interior/exterior environments
- Apply imaginative and atmospheric lighting to environments created
- Find efficient pathways for implementing the artistic vision
Qualifications:
- Capable of creating any aspect of a 3D game environment including modeling, texturing and lighting of cityscapes, architecture and world objects
- Thorough knowledge of UV-mapping, texture-paging, tiling
- Fluent knowledge of 3D Max and Photoshop
- Excellent lighting skills
- Completed a full-game production cycle with 4+ years of experience


LEVEL DESIGNER – JGCA3073 – Santa Monica, CA

Qualifications:
- A console game designer, with solid level-design experience. Additional experience in multiplayer is a plus.
- Experience with level design for 3rd-person games (instead of first-person only) is a big plus.
- Ability to design creative and interesting game levels on paper, with technical background utilizing 3D tools to block out levels, place entities and modify attributes, balance gameplay, etc.
- Experience with 3DSMax (for level editing) is a plus.
- Should be team-oriented, enthusiastic, and a great communicator.


BUSINESS DEVELOPMENT, SR MANAGER – JGCA5014 – Santa Monica, CA

Description
Looking for a Business Development Manager who will manage Business Development and relationships with Third-Party Developers. Reporting to the VP of Product Development, this position will sources, develops, and proposes potential new business opportunities for the company.
Responsibilities:
- Manages the activities and projects related to the pursuit of new business opportunities with Third Parties.
- Ensures proposed programs for product/licensing revenue and related costs meet profitability guidelines.
- Owns the day-to-day business relationships with third-party companies.
- Represents at all trade shows and industry events.
- Communicates with third parties to facilitate RFPs and contract negotiations.
- Owns the development contract negotiation and approval process; working with legal, strategic planning, marketing, sales, and executive staff globally.
- Assists in preparing Greenlight materials and is responsible for their circulation to relevant parties
Qualifications:
- At least 5 years experience in business development or appropriately related field in the game industry.
- Vast industry contacts, especially with game developer and tool providers.
- Exceptional communication and organizational skills.
- Ability to work and thrive within established procedures.
- Acute understanding of product knowledge and ability to evaluate games.
- Solid understanding of the video game industry, including but not limited to products, market, development, pricing and product life cycles.
- Bachelor's degree in marketing or related field.
- Good understanding of contract law.
- Effective negotiator with excellent communication skills both written and verbal


SR. SYSTEM PROGRAMMER (TMCA1115) – Aliso Viejo, CA

Qualifications
- Bachelor's degree in Computer Science or related field, or equivalent experience
- 5+ years programming experience using C++, preferably using MS VC++
- 3+ years experience with DirectX-enabled PC games
- Familiarity with client/server programming
- Familiarity with the STL
- Desire/ability to work in a team environment
- Strong communication skills and ability to collaborate with teammates
- Minimum 2 shipped titles or equivalent experience
- Previous MMO development experience or avid MMO gaming experience desirable


BUILD MANAGER (TMCA1114) – Aliso Viejo, CA

Qualifications
- High degree of organization
- Excellent communication skills
- Experience with Visual Studio 2005 and Perforce
- Knowledge of one or more scripting languages
- Familiarity with SQL
- B.S. in Computer Science or the equivalent


Next Gen Engine/Graphics Programmer (TMCA1113) – Santa Ana, CA

- Strong passion and familiarity with modern graphics hardware, algorithms, optimization, advanced rendering techniques.
- Experience and passion for low-level scene graph design, dynamic graphical effects, animation systems.
- Experience and passion for code optimization, performance analysis, optimization of tool pipeline and performance workflow.
- Strong familiarity with shader programming languages and shading algorithms.
- Outstanding organizational skills, work ethics, creativity and ability to design and implement outstanding, innovative solutions to some of the hardest problems in graphics and performance computing.


SR. SYSTEM DESIGNER (TMCA3064) – Aliso Viejo, CA

Responsibilities
- Participates in planning the design of all game systems, authoring and maintaining design documents, gathering reference and working with team leads to establish priorities for systems development.
- Works with the Lead Creative Designer to understand and provide feedback on the creative vision for all features and systems in the game.
- Ensures that all system designs are maintained and updated on a regular basis to reflect ongoing changes.
- Reviews and provides feedback on systems and balance game.
Qualifications
- Experience shipping games in a system design capacity
- Familiarity fantasy and science fiction literature, pen and paper role-playing, CRPGs and MMOs is a must.
- Passion for and broad knowledge of various genres and games and an ability to critically analyze them
- Ability to create innovative game systems and mechanics
- Ability to understand and balance complex game systems
- Ability to clearly and concisely define game areas and feature sets
- Willingness to take the initiative to learn new skills, and contribute wherever needed in the product development process
- Ability to work closely with artists and other designers and be responsive to feedback
- Excellent math skills
- 3 years professional design experience
Assets
- Previous experience doing system design work for computer or paper RPGs
- Has a passion for playing / creating quality video games particularly MMO and RPGs
- At least 1 shipped AAA title


SR. QUEST DESIGNER (TMCA3063) – Aliso Viejo, CA

Responsibilities
- Participates in the planning the design of all in-game quests, authoring and maintaining design documents, gathering reference and working with the other leads on the team to establish priorities for quest development
- Works with the System Design Director to understand and provide feedback on the creative vision for all features and systems in the game
- Oversees creation of the quest design templates and quest design documents, to ensuring that all documentation is consistent and thorough.
- Manages the quest design team and ensures that all designs are maintained and updated on a regular basis to reflect ongoing changes.
- Reviews and provides feedback on all quest elements in the game.
- Trains and mentors the quest design team.
- Is responsible for communicating the direction and vision of quest content in the game and updating the team as changes occur over the course of the project.
Qualifications
Minimum of 3 years professional experience working in a design role
- Must have shipped at least one AAA quality product working in a design capacity
- Must have experience in RPG and/or Action Adventure genres
- MMO experience highly desired: MMO knowledge essential
- Strong passion for games and excellent knowledge of video games, particularly RPGs
- Excellent writing skills
- Strong decision-making and organizational skills


SR. LEVEL DESIGNER (TMCA3062) – Aliso Viejo, CA

Responsibilities
- Outline level objectives and level flow
- Development of working level design documentation, including mechanics, guidelines, mission outlines.
- Design and implement captivating game levels which leverage unique gameplay systems
- Set and maintain a high quality bar for all levels in the product
- Construction of level prototypes and final levels
- Placement and tuning of gameplay elements; triggers, AI, and other in-game elements
- Creates and lights level geometry
- Reviews/test/iterate level gameplay
Qualifications
- Experience shipping games in a level design capacity
- Familiarity with 3D tools used to create and tune game levels
- Passion for and broad knowledge of various genres and games and an ability to critically analyze them.
- A willingness and ability to contribute to a highly creative environment, to design unique levels and provide solutions to issues which may arise.
- Ability to clearly and concisely define game areas and feature sets
- The ability to understand and adapt to new technologies, including various scripting languages and proprietary tools.
- Willingness to take the initiative to learn new skills, and contribute wherever needed in the product development process
- Ability to work closely with artists and other designers and be responsive to feedback
- Has a passion for playing / creating quality video games particularly MMO and RPGs
Desired Qualifications
- Experience using 3D modeling packages (Maya, 3D Studio, XSI)
- Experience writing or implementing game objectives using a scripting language (Java, Python, LUA)
- Solid Writing Skills


PRODUCT MANAGER (PRODUCER) (JGCA4053) – Marina del Rey, CA

Description
- Oversee projects from early stages through manufacturing.
Qualifications
- Mature, levelheaded, responsible person who is creative
- Extremely organized & detail oriented
- Ability to create, track and maintain comprehensive project schedules
- Great communication and presentation skills
- Strong writing skills
- Skilled with handling multiple tasks under stressful situations
- Skilled at distributing information and maintaining communication among many groups
- Experience with managing game development and production
Preferences
- Broad interest and vocabulary of video games, both past and present
- Strong project management background
- Experience with video game publishing on multiple platforms


PR MANAGER (JGCA6008) – LA Area (Marina del Rey, CA)

- Develops and implements policies and procedures for the public relations department.
- Maintains favorable public image for company by communicating company's products, programs, accomplishments, and/or points of view.
- Prepares and distributes news releases, fact sheets, assets, product, etc. to media outlets for news stories and editorial coverage of products.
- Requires a bachelor's degree in a related area and at least 5 years of experience in the field, or equivalent experience.
- Video game industry experience required.
- Relies on experience and judgment to plan and accomplish goals.
- Reports to the president.


MARKETING MANAGER (JGCA6007) – LA Area (Marina del Rey, CA)

- Manages and oversees an organization's marketing policies, objectives, and initiatives.
- Reviews changes to the marketplace and industry and adjusts marketing plan accordingly.
- Requires a bachelor's degree with at least 5 years of experience in the field, or equivalent experience.
- Video game industry experience is a huge plus.
- Familiar with a variety of the field's concepts, practices, and procedures.
- Relies on extensive experience and judgment to plan and accomplish goals.
- Performs a variety of tasks.
- A wide degree of creativity and latitude is expected.
- Reports to the president.


PRODUCT MANAGER (JGCA6006) – LA Area (Marina del Rey,CA)

Description
- Oversee projects from early stages through manufacturing.
Qualifications
- Mature, levelheaded, responsible person who is creative
- Extremely organized & detail oriented
- Ability to create, track and maintain comprehensive project schedules
- Great communication and presentation skills
- Strong writing skills
- Skilled with handling multiple tasks under stressful situations
- Skilled at distributing information and maintaining communication among many groups
- Experience with managing art production
Preferences
- Broad interest and vocabulary of video games, both past and present
- Strong project management background
- Experience with video game publishing on multiple platforms


PRINTED MATERIALS MANAGER (Graphic Artist) (JGCA2088) – Marina Del Rey, CA

Position Summary
- An individual contributor that creates art assets utilized in all areas of marketing
- With guidance, utilizing graphic software applications, designs and produces print-based packaging, advertising and collateral materials including newsletters, direct mail, logos and signage for company products and/or develops designs for web marketing
- As directed, interacts with all levels of the organization
Responsibilities
- Responsible for editing and designing packaging projects, ads, brochures, flyers, and other launch support material
- Ability to work on several projects simultaneously, meet deadlines and track project status
- Must have knowledge of print production
- Strong visual design background to create eye-catching layouts
- Have a structural design background and ability to design both the graphic and structure components of the company’s packaging
Qualifications/Requirements
- Graphic designer with consumer packaging experience - gaming industry experience a plus
- Ability to design and deliver press-ready artwork for product packaging and marketing collateral such as coversheets, disc labels, manuals, advertisements, sales sheets, product catalogs, product mock ups, tradeshow and booth signage
- Must be adaptable, flexible, and accountable in meeting tight deadlines in a fast-paced environment
- Ability to conceptualize and articulate solutions and possess excellent written and verbal communication, and interpersonal skills
- Excellent multi-tasking skills
- Experienced in print design and production applications such as Photoshop, Illustrator, Quark, InDesign, and Mac applications
- Skills in other design programs, Flash, Dreamweaver and HTML/XML/Java a plus
- Traditional art skills in illustration


SENIOR ANIMATOR (TMCA7006) Los Angeles, CA

Responsibilities
- Creating character animation for next-generation assets and/or in-game cinematics.
- Works closely with the Lead Animator and Art Director to establish a cohesive and consistent animation style.
Required
- Minimum of 4 yrs video games animation experience.
- Undergraduate degree; or college coursework in relevant fields; or proven portfolio of equivalent industry experience
- 3+ years experience in 3D key-frame animation
- Knowledge of character set up.
- Knowledge of character rigging and weighting
- Creative approach to animating
- Understanding of traditional animation theory.
- Team player
Required
- Experience with Softimage XSI
- Experience with scripting in a 3d package


EFFECTS ARTIST (Mid/Senior) (JSCA2086) Santa Monica, CA

Job Type
- On-site Temporary Contract Employment (full-time)
Contract Duration
- Approximately 3-4 weeks
Job Summary
The Contract Effects Artist will be primarily responsible for creating & developing various effects for the trailer of a AAA game title being released by a high profile publisher. Requirements
- Minimum of 3 years of games industry experience as a 3D Artist/Effects Artist
- Previous experience with action/combat, photorealistic game titles including cinematics work
- Strong level of proficiency with the latest versions of Houdini and Maya
- Proficient creating particle effects including dust, debris, smoke, shattering glass and explosions
- Ability to hit the ground running with no need for ramp up time
- Accustomed to working in a tight deadline oriented environment
- Can work quickly and accurately in an autonomous fashion
Requirements
- Strong proficiency with Maya, Zbrush, Photoshop and BodyPaint
- Basic Illustration skills
- Good with compositing and matte painting is a plus


ENVIRONMENT ARTIST (JGCA2082) Santa Monica, CA

Responsibilities
- Model, texture, and light 3D environments for a state of the art game engine
- Create ultra-realistic texture maps (from scratch if necessary), as well as apply imaginative/atmospheric lighting to environments created
- Model and create rich cityscapes and interior/exterior environments
- Apply imaginative and atmospheric lighting to environments created
- Find efficient pathways for implementing the artistic vision
Qualifications
- Capable of creating any aspect of a 3D game environment including modeling, texturing and lighting of cityscapes, architecture and world objects
- Thorough knowledge of UV-mapping, texture-paging, tiling
- Fluent knowledge of 3D Max and Photoshop
- Excellent lighting skills
- Completed a full-game production cycle with 4+ years of experience


CHARACTER ARTIST (JGCA2081) Santa Monica, CA

Responsibilities
- Solid understanding of both 3D Studio Max & Z-Brush.
- Ability to digitally sculpt/model & texture both High & Low polygon characters
- Ability to create normal maps using both 3D Studio Max & Z-Brush.
- Ability to map characters & paint high quality textures.
- Excellent knowledge of human anatomy.
- Show Attention to Detail.
- Strong artistic, written, and, verbal communication skills.
- Strong interpersonal skills.
- Next-gen experience.
Pluses
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, etc…
- High school diploma or GED required. AA/BFA preferred


FX ARTIST (JGCA2080) Santa Monica, CA

Responsibilities
- Create, texture, animate, and polish a variety of in-game special effects & effects sequences.
- Work together with the lead effects artist and FX team to create amazing next-gen effects.
- Incorporate the feedback from your leads & peers to make requested changes in a positive & constructive way.
- Participate in meetings, reviews, and planning as part of effective communication with the team.
Requirements
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, 3D Particle Systems, and next-gen content creation a plus.
- High school diploma or GED required. AA/BFA preferred.
- Real-time FX background.


ENVIRONMENT ARTIST (JGCA2079) Santa Monica, CA

Responsibilities
- Model, texture, and light 3D environments for a state of the art game engine
- Create ultra-realistic texture maps (from scratch if necessary), as well as apply imaginative/atmospheric lighting to environments created
- Model and create rich cityscapes and interior/exterior environments
- Apply imaginative and atmospheric lighting to environments created
- Find efficient pathways for implementing the artistic vision
Qualifications
- Capable of creating any aspect of a 3D game environment including modeling, texturing and lighting of cityscapes, architecture and world objects
- Thorough knowledge of UV-mapping, texture-paging, tiling
- Fluent knowledge of 3D Max and Photoshop
- Excellent lighting skills
- Completed a full-game production cycle with 4+ years of experience


CHARACTER ARTIST (JGCA2078) Santa Monica, CA

Responsibilities
- Solid understanding of both 3D Studio Max & Z-Brush.
- Ability to digitally sculpt/model & texture both High & Low polygon characters
- Ability to create normal maps using both 3D Studio Max & Z-Brush.
- Ability to map characters & paint high quality textures.
- Excellent knowledge of human anatomy.
- Show Attention to Detail.
- Strong artistic, written, and, verbal communication skills.
- Strong interpersonal skills.
- Next-gen experience.
Pluses
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, etc…
- High school diploma or GED required. AA/BFA preferred


FX ARTIST (JGCA2077) Santa Monica, CA

Responsibilities
- Create, texture, animate, and polish a variety of in-game special effects & effects sequences.
- Work together with the lead effects artist and FX team to create amazing next-gen effects.
- Incorporate the feedback from your leads & peers to make requested changes in a positive & constructive way.
- Participate in meetings, reviews, and planning as part of effective communication with the team.
Requirements
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, 3D Particle Systems, and next-gen content creation a plus.
- High school diploma or GED required. AA/BFA preferred.
- Real-time FX background.


SOUND DESIGNER (Intermediate Level) (TMCA3056) Los Angeles, CA

We are currently looking for a Sound Designer to join our AAA Development team.
Responsibilities
- Implementation and tuning of recorded dialogue into a complex intelligent speech system
- Scripting dialogue and sounds to support gameplay, story and AI
- Provides guidance to programmers to help them implement/integrate dialogue, sound effects, audio systems and features in the game
- Manages large amounts of data, naming conventions, file organization and source control
- Implementation and tuning of sounds into game
- Works with the Designers to creatively design the environmental foley, audio cues, voice overs and music that will enhance the game experience.
- Evaluates new software/hardware/games/ applications that can be used in the development and deployment of all sound elements
- Works with Audio Director and colleagues to ensure proper in-game mix of all audio assets, including sound effects, dialog and music.
Requirements
- Minimum 3+ years game sound experience
- Excellent oral and written communication skills
- Able to focus and work without micro-management
- Clear understanding and appreciation of schedules and milestones
- Passion for and broad knowledge of console games with an ability to critically analyse them.
- Understanding of basic programming or scripting languages (LUA, Perl, JavaScript etc) a plus
- Self motivated with the ability to multi-task
- Willingness and ability to operate within a true team-orientated atmosphere
- A passion for creating and playing great games


SENIOR DESIGNER MULTIPLAYER (JGCA3055) Santa Monica, CA

Qualifications
- Should be well qualified to aid the Lead Designer in creating sections of the GDD, designing major gameplay systems, etc.
- Ability to design creative and interesting game levels on paper, with some technical background utilizing 3D tools to block out levels, place entities and modify attributes, balance gameplay, etc.
- Should be team-oriented and a great communicator.
- Experience with 3DSMax (for level editing) is a plus.
- Experience working on multiplayer modes and features, multiplayer maps, multiplayer balancing and tuning.


LEVEL DESIGNER (JGCA3054) Santa Monica, CA

Qualifications
- Ability to design creative and interesting game levels on paper, with some technical background utilizing tools to block out levels, place entities and modify attributes, balance gameplay, etc.
- Must have some 3D-level editing experience (Unreal, 3D Studio Max, etc.)
- Self motivated and creative
- Good verbal and written communication skills
- Background in designing multiplayer maps and gameplay a plus


LEAD DESIGNER (JGCA3053) Santa Monica, CA

Qualifications
- Creates & owns the game design, manages all designers on the project.
- Should have some experience with team-based multiplayer and combat/fighting systems.
- Needs to be great communicator, have solid leadership skills, have a proven track record of leading game design, working collaboratively, etc.
- Must have shipped at least 1 title as Lead Designer.
- Ability to be hands-on in assisting with game creation process (level planning, tuning, etc).
- Must have stellar work ethic.
- Should have examples and explanations for levels and/or game mechanics designed previously.


PRODUCER (JGCA4049) Santa Monica, CA

Qualifications
Responsibilities include working with team leadership to manage and lead the game from concept through completion.
The Producer’s focus will be on delivering quality technology and keeping the game on schedule working closely with the Technical Director and Lead Programmer.
The right candidate will excel at working with engineers, prioritizing work assignments, ensuring the quality of engineering deliverables, and keeping a constant flow of communication between team members.

Requirements
- 7 or more years of game development experience
- Produced AAA console games
- 360 or PS3 development experience
- Excellent Oral and Written communication skills
- Bachelor’s Degree or equivalent education at a minimum
- Proficiency with the following software:
- Excel
- Perforce (or other source control software)
- Dev Track (or other bug tracking software)
- Word


AUDIO PROGRAMMER (JGCA1109) Santa Monica, CA

Job Description
Seeking experienced Audio Programmers whose focus will be the research, development and maintenance of cross-platform audio systems and tools.
Opportunities available within development studios and at corporate which will require supporting multiple game development teams.
Requirements
- A minimum of 3 years of professional video game industry experience. Experience working on shipped PS3 and/or X360 titles is highly preferred.
- Demonstrated proficiency in C and C++.
- Experience with a range of tools, technologies, and platforms for sound design and audio post-production, including: Pro Tools, Sound Forge, Waves, MIDI Sequencers, and Direct Music.
- Comprehensive understanding of audio signal processing: mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.
- Strong math skills, including trigonometry and vector math.
- Self motivated with strong verbal and written communication skills.
- A background in music or understanding of musical structure and composition is not a must but would be beneficial.


X-BOX 360 SYSTEMS PROGRAMMER (Intermediate/Senior Level) (TMCA1106) Los Angeles, CA

Responsibilities
- Support product development teams in their use of major engine components
- Design and implement engines and pipelines
- Utilize & expand upon existing technology to create game-specific rendering engines
- Collaborate with other graphics engineers working on other platform versions to develop universal features and functionality
- Develop code, and defy imagination
- Work with our technical artists to integrate technology and art together into the gameplay experience and will work closely with other developers on the team
- Collaborate with artists to create best-looking content possible
Requirements
- 7+ years programming experience in C / C++ is mandatory.
- Direct experience developing 3d engines
- Has shipped or is about to ship at least three AAA titles, one –most recent-as an X Box Systems Programmer
- Expertise in C and C++, and at least one 3D API (D3D, OpenGL or equivalent)
- Expertise in current graphics algorithms & techniques, data structures, graphics hardware and mathematics
- Deep understanding of all aspects of game programming, including networking, AI and physics
- PS2 and/or Xbox console experience
- Strong background in maths
- Knowledge of Parallel programming paradigms is a plus
- Good oral and written communication skills
- Able to focus and work without micro-management
- Willingness and ability to operate within a true team-oriented atmosphere
- Clear understanding and appreciation of schedules and milestones
- Desire to establish and build a career within a thriving developer environment
- A passion for creating and playing great games!
- 4 year C.S. or related degree required.


GAMEPLAY PROGRAMMER (TMCA1105) Los Angeles, CA

Responsibilities
- Significant gameplay programming experience.
- Prior experience in player controls, camera controls and vehicle controls.
- Understanding of game physics.
- Strong ability to work with gameplay designers.
Requirements
- Next Gen Action genre (1st or 3rd Person Shooter) programming experience is ideal.
- Console programming experience on PS2 and/or Xbox is required.
- Excellent 3D math skills (linear algebra, matrices, etc…)
- Excellent C++ and OOP skills.
- Experience with version control systems (CVS, SourceSafe, Perforce etc)
- 3+ yrs programming experience in C / C++ is MANDATORY.
- B.S. in Computer Science or a distinguished college course list in relevant fields
- Good oral and written communication skills.
- Able to focus and work without micro-management.
- Willingness and ability to operate within a true team-oriented atmosphere; direction from other disciplines, i.e., Design.
- Clear understanding and appreciation of schedules and milestones.
Preferences
- Experience on at least one high profile title as a programmer in one of the following areas of game development: physics; vehicle physics and controls; 3rd-person controls and functionality; first-person shooter combat; gameplay scripts and LUA.


LEAD PROGRAMMER (TMCA1104) Los Angeles, CA

Primary Responsibilities
- Managing team members including carrying out reviews of programmers’ performance.
- Scheduling tasks (with other leads) in order to meet milestone requirements.
- Prioritizing and allocating tasks based on available resources and their priority.
- Tracking task progress and reporting on status (including slippage as it occurs).
- Liaising with other programming leads, Producer and Dir of Production to allocate programming.
- Identifying new resource requirements and recruiting to meet these requirements.
- Interpreting game design requirements to resolve them into technical designs.
- Defining technical direction / vision for projects in concert with the Project Lead(s).
- This is a challenging and varied role with a great company that looks after its staff.
- Successful candidate is responsible for the overall engineering quality and integrity of the game on the next-generation consoles Xbox 360 and PS3. This will involve the development and implementation of new and novel techniques, efficient pipelines, and working with all departments to establish tools to generate next-generation content.
- Through personal effort, participates in the attainment of objectives of assigned unit/team/projects.
- Is relied upon to solve the most complex software problems throughout the product development process.
- Develops and produces efficient and reusable code.
- Serves as a X-Box and PS3 technical/content resource to one or more units/teams/projects, assisting in the resolution of highly complex problems.
- Performs some testing and participates in the design of the product.
- Works with designers, artists, and other personnel involved in the development of the products.
- May program tools and utilities to support work on the project.
- Produces documentation for other programmers’ use.
Requirements
- Experience optimizing for memory and speed using hardware and software profilers.
- Proactive about new techniques.
- Strong 3D math and computer graphics experience.
- Experience Developing code for a next-gen console product.
- Experience working with scripted game engines.
- 4 year C.S. or related degree required.
- 7+ years programming experience in C / C++ is mandatory.


SENIOR GRAPHICS PROGRAMMER (TMCA1103) Los Angeles, CA

RESPONSIBILITIES
- Create rendering engine for PS3 version of next-gen game
- Develop cutting-edge graphics features on PS3
- Optimize 3d pipeline for PS3
- Collaborate with other graphics engineers working on other platform versions to develop universal features and functionality
- Support product development teams in their use of major engine components
- Design and implement engines and pipelines
- Utilize & expand upon existing technology to create game-specific rendering engines
- Develop code, and defy imagination
- Work with our technical artists to integrate technology and art together into the gameplay experience and will work closely with other developers on the team
- Collaborate with artists to create best-looking content possible

Requirements
- 4 year C.S. or related degree required.
- Direct experience developing 3d engines
- Must have shipped at least three commercial games
- Expertise in C and C++, and at least one 3D API (D3D, OpenGL or equivalent)
- Expertise in current graphics algorithms & techniques, data structures, graphics hardware and mathematics
- Deep understanding of all aspects of game programming, including networking, AI and physics
- PS2 rendering experience
- Experience with low-level shader technologies
- 7+ years programming experience in C / C++ is mandatory.


SR AI PROGRAMMER (TMCA1102) Los Angeles, CA

RESPONSIBILITIES
- Implements AI features – navigation, pathfinding, obstacle avoidance, AI, game rules, etc. - in C++ on next-generation consoles.
- Works with animation programmers and animator to produce high-quality npc movement and behaviors
- Architect robust and high performance AI system on multiple platforms.
- Develops robust systems to facilitate data driven gameplay changes.
- Provides on-going mentoring and coaching support to lesser-experienced programmers and provides objective feedback as needed to Lead Programmer to assure increased skill development of programming team, as needed.
- Provides comprehensive development, writing, testing and debugging of software that meets the agreed upon objectives, standards and deadlines.
- Provides and maintains proper documentation related to source code, and other documentation as required.

Requirements
- 5 years relevant experience and 3+ years game industry experience.
- Bachelor's degree in Computer Science or related degree, or equivalent experience.
- Fluent in C/C++.
- Strong 3D math skills.
- AI programming experience on at least two shipped titles.
- Demonstrated knowledge of Visual C++ development environment (developing and debugging), one or more operating systems (including Windows and Linux), compilers, DOS/Linux command line, batch files and make files.
- Familiarity with Microsoft Office suite (Outlook, Word, Excel).
- Effective time management/organizational skills.
- Excellent communication skills and the ability to work well in a team environment.
- A passion for video games.
- Effective leadership and interpersonal skills.
Preferences
- Console development (PS2, PS3, XBox, XBox 360)
- Action genre (1st or 3rd Person Shooter) programming experience.


ENGINE PROGRAMMER (Mid to Sr.) (JGCA1101) Santa Monica, CA

RESPONSIBILITIES
- Work with lead programmer, producers, designers, artists and QA testers
- Develop technical design specifications and test plans
- Extend our existing graphics engine and pipeline
- Support and debug existing graphics and pipeline functionality
- Profile code for performance analysis and tuning
- Optimize code to improve processor and memory usage
- Provide mentorship and guidance to less senior programmers
- Contribute innovative solutions for all aspects of game production and development

Requirements
- 5+ years of experience in C/C++ architecture design and implementation
- 3+ years of experience in console programming, Xbox 360/PS3 a must
- Experience extending and enhancing an existing engine
- Familiarity with state of the art graphics techniques
- Experience with DirectX, vertex shaders and pixel shaders
- Knowledge of multithreaded programming
- Excellent 3D math skills
- Excellent analytical and communication skills and interest in working with our game developers in a cooperative team environment
Pluses
- Commitment to code quality, documentation and sound testing procedures
- A sincere interest in game development and game technology
- Experience with 3D Studio Max and Maya add-ins is a plus
- Bachelor's degree or higher in Computer Science, Math, Computer or Software Engineering


CONSOLE GAMEPLAY PROGRAMMER (JGCA1100) Santa Monica, CA

Looking for someone with a passionate & enthusiastic personality
RESPONSIBILITIES
- Creating new core gameplay technologies for an X360/PS3 game
- Partnering with a designer to create gameplay missions and game features through programming + authoring tools
- Working with artists and animators in their creation of game-level content
Required skills
- Strong linear algebra skills without reliance on predesigned high level libraries
- Experience programming gameplay elements
- Proven C++ experience
- Able to program for good performance and readability in a console environment
- Excellent communication skills; able to effectively communicate ideas and solutions both verbally and on paper


Sr. VFX Generalist (NWCA2071) Santa Monica, CA

Job Description
- Will be responsible for Modeling, Texturing, Lighting and Camera animation for a series of 3 photorealistic car commercials.
Requirements
- 3yrs experience in TV/Film
- Expert knowledge of Maya


Particle FX Artist (NWCA2070) Santa Monica, CA

Job Description
- Will be responsible for creating Particle FX such as dust and debris for a series of 3 photorealistic car commercials.
Requirements
- 5+yrs experience with Particle FX in TV/Film
- Expert knowledge of Maya
- Mel Scripting


Hard Surface Modeler (NWCA2069) Santa Monica, CA

Job Description
- Will be responsible for modeling environments and props for a series of 3 photorealistic car commercials.
Requirements
- 3yrs experience with hard surface modeling in TV/Film
- Expert knowledge of Maya


VFX SUPERVISOR (JSCA2068) Los Angeles

Job Summary
The VFX Supervisor will be working on a feature film that will begin shooting in March ’08 which will contain Western and Asian themes. The world is created from “origami” or “paper” sets and populated with live actors and practical FG elements. The feature contains a top-level cast and considered to be a high-profile project that will require the VFX Supervisor to start immediately, oversee 3 months or prep, 2 months of on-set supervision and an 8-month post-production process.
Requirements
- Minimum of 3 years of professional experience as a VFX Supervisor on large-scale television or feature film productions
- Previous experience with on-set supervision of all visual effects plates as necessary
- Breaking down scripts and reviewing storyboards
- Determining the nature of CG effects, modeling and animation
- Setting up production scheduled and managing timelines and milestones
- Reviewing and approving all CG elements at each stage of development
- Team management expertise that includes teams of up to 20 VFX artists


3D LIGHTWAVE GENERALIST (JSCA2066) Los Angeles, CA

Job Summary
This position involves working with the Lead Lightwave Artist to light and set camera for animatics. The successful applicant will demonstrate a keen sense of aesthetic. You will also be animating background and secondary characters in Maya. Additional Lightwave generalist skills including modeling, texturing and animation will be utilized.
Requirements
- Minimum of 3 years of production experience or a strong demo reel that demonstrates versatile skills using Lightwave and Maya
- Proficiency in modeling, texturing, lighting and camera animations using Lightwave
- Comfort using Maya in a generalist role as well
- Must have a good eye for camera placement and lighting with a reel that emphasizes a strong understanding for filmmaking
- Production experience with Maya 7.0 and Lightwave 8.3
- Solid demo reel including a shot list that details your contribution to what we see on screen
- Provide the contact information from two industry references


CG PIPELINE SUPERVISOR (JSCA2065) Los Angeles

Location
- Los Angeles, CA
Job Summary
Infrastructure and Pipeline Supervisor needed for animation/visual effects studio. This position involves working with producers, Artists and the IT supervisor to maintain, develop and troubleshoot a pre – existing pipeline in a busy animation and visual effects studio.
Duties & Responsibilities
- Manage pipeline including scripting and integration
- Support workflow including automation and generation of dailies as well as editorial integration
- Develop solutions to production challenges
- Collaborate with production staff to develop solutions for future projects
- Advise producers on software/hardware needs
Qualifications
- Prior experience in 3D animation and/or VFX
- Experience designing and operating distributed render environments
- Proficiency in MEL/Maya scripting
- Strong skill set writing scripts for OS X based Mac
- Knowledge in CONDOR controlled, Windows XP based render environment
- Experience in Python, Perl and other programming languages
Preferred Experience (Pluses)
- Final Cut Pro knowledge is an asset
- Experience with L Script (Lightwave)
- Problem solving and conceptual skills
- Strong interpersonal skills
- Proven ability to meet deadlines and work effectively in a busy production environment


Sr. Manager of Operations (SSCA5011) Los Angeles

Customer Service
- Directs and oversees all aspects of an organization’s customer service, objectives, and initiatives
- Provide overall leadership and accountability to marketing and other departmental owners for Customer Care issues, service level monitoring, and new product deployment
- Responsible for defining the functional requirements and business processes necessary to establish a dedicated call center
- Coordinate implementation of call center architectures and requirements essential to launch, run, and scale the business
- Responsible for vendor management including issue resolution/escalation and planning.
- Coordinate development of training materials either internally or via vendor
- Participate with cross-functional team members in issue identification, process impacts, and solution development discussions
QA
- Responsible for planning and directing quality assurance for all company products
- Directs and controls assigned QA functions, including software engineering quality assurance and testing
- Establishes quality standards and sets operating, costs, and quality goals for the department
- Responsible for planning, organizing, and overseeing the organization's quality assurance department to ensure that products meet all quality standards:
- Responsible for the day-to-day activities within the quality assurance department and responsible for the development of the QA Team.
- Interfaces with Project Leads, Analysts, Development, Support Teams and Executive Management to gather technical product information, understand product functionality, communicate test results and resolve quality issues.
JBilling
- Responsible for defining the functional requirements and business processes necessary to establish a dedicated billing system
- Works with billing developers and product design to develop design, scope and other documentation, to insure development in a systematic manner meeting milestones and deadlines.
- Works with other management to develop realistic milestone and timelines.
- Conducts unit testing and integration testing for functionality and limits. Also works with Quality Assurance to help in the development of test cases, regression testing and code review.


Senior Programmer (TMCA1093) Camarillo, CA

Overall
Researches, designs and develops specialized software systems and applications for advanced three-dimensional interactive graphic elements for use in cutting edge technological media formats including advanced video game consoles, PC, and on-line gaming. Strong work ethic
- Flexible enough to work within a team environment both as a Contributor and as a Lead
- C/C++ Expertise
- Requires excellent written and verbal communication skills
- Understanding of core game systems, Audio, AI, UI, 3D Engine, Tools, Build Systems, Audio, and a passion for good game play.
Responsibilities
- Researches, designs, and develops specialized software systems and applications for advanced three-dimensional interactive graphic elements for use in cutting edge technological media formats including advanced video game consoles, PC, and on-line gaming.
- Analyzes software and hardware requirements of products’ graphics, visual effects and tool-time applications needs.
- Formulates system testing procedures to ensure the quality and consistency of software systems developed.
- Collaborates with computer graphic artists, designers and producers to ensure conformity with technical and aesthetic specifications.
- Manages, designs and develops specialized distributed applications operating on large clusters of machines.
Minimum Requirements
- Master’s degree in computer engineering or applied mathematics, or equivalent experience
- Must have two years experience with the responsibilities of the position with C++, Windows and Linux platforms, using networking technologies in large scale systems or gaming platforms, including experience taking a computer software product or a video game from conception and development through publication and product shipment.


CHIEF TECHNICAL OFFICER (JSCA5010)

Location
- Carlsbad, CA
Job Type
- Permanent, Staff Employment
- Equity Stake/Partnership Opportunity
Job Summary
The CTO will guide all aspects of technology development, from evaluating and selecting the appropriate technologies to the formation and day to day management of a team of engineers. The CTO will participate in the complete product development lifecycle, providing technical direction and architectural oversight of the engineers. In collaboration with the CEO and the Executive Management Team, the CTO will determine key initiatives, strategies, and operating plans necessary to execute upon goals.
Desired Skills
- Extensive background in software and website development from the gaming industry
- Stays current with emerging technologies and has a clear vision for application of future technologies in the online casual gaming industry
- Excellent work ethic and believes and takes pride in his/her work product
- Hunger to be a part of startup and enjoy the personal and financial rewards that come from creating a successful business
- Excellent interpersonal and communication skills and someone who is able to earn the respect and loyalty of those he/she leads
Required Skills
- 5+ years of interactive entertainment software experience
- Advanced educational degrees from top tier technology programs
- Ability to be drive and mentor senior architects and development engineers
- Leadership in industry forums, trade associations, analyst community, etc.
- Leadership ability with strong development processes and practices experience
- Strong oral, written, and presentation skills (both technical and non-technical)


MARKETING DIRECTOR (JGCA6004) Los Angeles

Responsible for representing the strategic elements of marketing throughout the market lifecycle, this person will assess market potential, evaluate stage and adoption lifecycle, competitor position, product capabilities, pricing, promotion and distribution within the gaming industry. Develop and recommend strategic marketing plans to deliver desired return on investment, and evaluate key messaging, customer targets, marketing tactics, and investment levels to achieve marketing objectives. This person will directly report to the President of Nexon America, Inc.
Responsibilities
- Primary, and ongoing review of syndicated Marketing Research
- Regular interface with marketing partners, vendors, and agencies
- Overall budgeting of the Marketing department
- Create and continually optimize marketing execution plan to meet even attendance and sponsorship objectives
- Work with internal and external resources to development high quality, innovative advertising
- Develop and implement strategic marketing initiatives
- Ensure that all marketing materials are in compliance with legal, licensing, and regulatory groups
- Train and supervise the Marketing department staff, including writing performance evaluations.
- Other duties as assigned by the President
Qualifications
- 5-10 years experience in consumer marketing
- Product management and product marketing experience
- Knowledgeable in product marketing and online fundamentals including marketing strategy development, P&L/budget management and advertising
- Excellent communication skills, diplomacy/people skills a must
- Self-starter with team orientation
- Ability to work on numerous projects simultaneously in a fast-paced environment
- BA in Marketing, (MBA a plus)
- Video gaming industry experience is a plus
- Media or start up experience is a plus
- Strong interest and passion for the video game industry


MARKETING MANAGER (JGCA6003) Los Angeles

Job Description and Responsibilities
The Marketing Manager is responsible for representing the strategic elements of marketing throughout the market lifecycle. This person will assess market potential, evaluate stage and adoption lifecycle, competitor position, product capabilities, pricing, promotion and distribution within the gaming industry. The Marketing Manager will develop and recommend strategic marketing plans to deliver desired return on investment. The Marketing Manager will evaluate key messaging, customer targets, marketing tactics, and investment levels to achieve marketing objectives.
Responsibilities
- Primary, and ongoing review of syndicated Marketing Research
- Regular interface with marketing partners, vendors, and agencies
- Overall budgeting of the Marketing department
- Create and continually optimize marketing execution plan to meet even attendance and sponsorship objectives
- Work with internal and external resources to development high quality, innovative advertising
- Develop and implement strategic marketing initiatives
- Ensure that all marketing materials are in compliance with legal, licensing, and regulatory groups
- Train and supervise the Marketing department staff, including writing performance evaluations.
- Other duties as assigned by the President
Qualifications
- 5+ years experience in consumer marketing
- Product management and product marketing experience
- Knowledgeable in product marketing fundamentals including marketing strategy development, P&L/budget management and advertising
- Excellent communication skills, diplomacy/people skills a must
- Self-starter with team orientation
- Ability to work on numerous projects simultaneously in a fast-paced environment
- BA in Marketing, (MBA a plus)
- Video gaming industry experience is a plus
- Media or start up experience is a plus
- Strong interest and passion for the video game industry


MARKETING ASSOCIATE (JGCA6002) Los Angeles

Job Description and Responsibilities
The Marketing Associate will assist the Marketing Manager in all functions of the Marketing Department. This person will assist in developing and executing annual marketing plans, budgets, and strategies that maximize revenue and profits. He/She will work with outside agencies to identify product creative strategy, and negotiate pricing of media services with vendors and media houses. The Marketing Associate will also collaborate and support international offices with marketing efforts, conduct product and market research to analyze market demand and trends, as well as assist in coordinating internal and external sources to assist through all phases of product marketing including, but not limited to; advertising development, website production, internet marketing, and consumer promotions.
Qualifications
- 3+ years experience in marketing
- Product management or product marketing experience
- Knowledgeable in internet marketing fundamentals including marketing strategy development, P&L/budget management and advertising
- Excellent communication skills, diplomacy/people skills a must
- Self-starter with team orientation
- Ability to work on numerous projects simultaneously in a fast-paced environment
- BA in Marketing, (MBA a plus)
- Video gaming industry experience is a plus
- Media or start up experience is a plus
- Strong interest and passion for the video game industry


SENIOR MARKETING MANAGER (SSCA6001) Los Angeles

Job Description and Responsibilities
The Senior Product Manager position is responsible for defining, delivering and packaging go to market strategies for MMO game products and services. This individual manages all aspects of the product lifecycle including strategy, offering definition, pricing, promotion and performance tracking and evaluation. The Senior Product Manager will work within cross-functional teams (Executive (strategy/mission), Business Development, Sales, Marketing, Engineering, Finance, Legal and will provide expert input on application strategy, competitive landscape, technological trends, product requirements and business priorities.
Summary of Responsibilities
- Determining the product requirements to succeed in growing revenues from MMOG market.
- Defining product features/requirements/promotions that increase concurrent user and new users, retention and product/brand awareness
- Maintaining an in depth understanding of the dynamics of the market, translating market trends into future solution requirements.
- Defining the product vision, business cases, product features and the supporting product roadmap with cross-functional alignment (product, marketing, business development, engineering, sales and finance).
- Guiding new IP (intellectual property) initiatives through the new product introduction process including preparation of product vision, project justification and financial forecasts.
- Negotiating product release priorities with the engineering team and developing supporting strategies and tactics to execute against the product roadmap.
- Guiding the product roadmap through collaborative efforts with executive, business development, sales, legal, marketing and engineering teams.
- Managing the product portfolio - including launching new product, scheduling patch (enhancements) and identifying products for retirements.
- Differentiating and prioritizing between short and long-term business opportunities.
- Providing strategy and product management support to the Business Development team in qualifying and negotiating partnerships with targeted branded providers.
- Developing market requirements documents to drive product definition and priorities through the entire product cycle, including development, QA and Market Trial and Launch.
Required Experience & Skills
- Demonstrated track record of launching of MMO (Massively Multiplayer Online) Game Products.
- Working knowledge of current MMO games.
- Working knowledge of current MMO technologies.
- Strong communicator who excels in a team environment; track record as a cross-functional team leader with large indirect teams.
- Experience in a disciplined New Product Introduction methodology
- Experience with online based brands and with viral-marketing strategy in online community. Prior success in working with and launching MMOG titles.
- Clearly demonstrated and applicable track record of results introducing products to new, evolving markets - including proven successes formulating long-term objectives, setting and managing priorities and budgets.
- Experience working closely with a product marketing team to jointly identify new marketing features and requirements for the product offer.


LEAD DESIGNER (TMCA3042) Santa Ana

Description
We are searching for an experienced and talented designer to lead design for a brand new project. In this position, you will help shape the feel of the entire game.
Duties
- Lead and manage a team of designers
- Maintain game design documentation and schedules
- Contribute to all aspects of game design
- 5 years game industry experience
- Design experience on at least two titles, including at least one RPG
- Worked on at least two shipped titles through their complete production cycles
- Thorough understanding of the game development process and requirements
- Leadership skills
- Strong writing skills
- Exceptional creativity
- Exceptional attention to detail
- Programming (scripting) experience
- Love of computer and console role-playing games
- Team player
- Excellent communication skills
- Able to adhere to tight schedules
- Skilled with Microsoft Office, bug tracking software, source control software, and 3D game development toolsets
Pluses
- Bachelors degree
- Artistic skills
- Game toolset design experience
- Previous experience in a lead role
- Experience with Unreal engine technology
- Experience with 3D Studio Max


WEB/GRAPHIC DESIGNER (TMCA3047) Los Angeles

Description
The Web Designer will design and maintain our existing sites according to pre-established specification, maintaining quality control and a consistent overall look and feel. Mastery of image optimization techniques and tools through knowledge of web design constraints, including download times, browser differences, and web-safe palettes. This person will perform image editing and web optimization as well as create any necessary electronic files to provide to our marketing partners.
Qualifications
- 3-5 years related experience
- BA in Graphic Design or related field
- Extensive experience with desktop publishing/imaging applications (Photoshop, Fireworks, Illustrator, Flash, Dreamweaver, Quark Express) for use in creating graphics optimized for web
- Expert knowledge of Flash, including action scripting level 2 and Flash video
- Hands-on knowledge of current web markup or scripting languages; HTML, XHTML, DHTML, CSS, and JavaScript with cross-browser issues
- Understanding of dynamic or active web content and the use of classic ASP, ASP.NET and SQL
- Familiarity with pre-press print production
- Creativity and ability to communicate artistic vision with drawing, design and layout skills
- Experience in the online/console gaming industry a plus


GAME SYSTEMS PROGRAMMER (SSCA1077) (North Hollywood)

Position Summary
We are searching for a talented and experienced individual to develop software systems within our massively multiplayer online game engine. The ideal candidate will have general knowledge of everything it takes to build and maintain a world-class real-time game engine, with expert knowledge in one or more engine subsystems or platforms. The candidate will work with a small team of engine developers supporting the game play programmers and artists.
Qualifications
- Bachelor’s degree in computer science required.
- Master’s Degree in Computer Science a plus.
Specific skills required
- Software engineer with 3-5 years of experience in C/C++ systems development for 3d games.
- Specialization in one or more areas: graphics, shaders, lighting, physics, audio, networking, effects, console development, Macintosh, etc.
- Ability to work and communicate well within a team of artists and programmers.
- Ability to write high performance code and optimize existing systems.
- An enthusiastic, self-starter with a good attitude and good team spirit.
- Experience shipping high quality, mass market titles.
- Avid game player.
Recommended Skills
- Cross platform software engineering experience (Windows, Linux, Mac, console).
- Working on or playing massively multiplayer online games.
- Experience with Maya scripts, converters, and general art pipeline expertise.
- Familiarity with character animation, skinning, rigging, and real-time playback.
- Multi-Threaded / Multi-Processor / Parallel Process programming skills.
- Knowledge of Python scripting language.


CONSOLE PROGRAMMER (SSCA1076) (North Hollywood)

Position Summary
We are searching for a talented and experienced individual to provide expertise in developing console ports of our massively multiplayer online game engine. The ideal candidate will have general knowledge of everything it takes to build and maintain a world-class real-time game engine, with expert knowledge in current and next generation console platforms.
Qualifications
The ideal candidate will possess an advanced degree in Computer Science (Bachelor’s degree required, Master’s degree a plus), and relevant industry experience.
Requirements
- Software engineer with 3-5 years of experience in game engine development for consoles.
- Experience with C/C++ and low level console programming and optimization.
- Network, audio, and I/O subsystems expertise on consoles.
- Multi-Threaded / Multi-Processor / Parallel Process programming skills
- Experience with limitations, workarounds, tools, and practices used in console development.
- Ability to work and communicate well within a team of artists and programmers.
- Shipped at least one console title.
- An enthusiastic, self-starter with a good attitude, good team spirit, and leadership abilities.
- Avid game player.
Preferred Skills
- General knowledge of math, physics, collisions, particle, and lighting systems for games.
- Managing efficient art pipelines.
- Some experience with handheld gaming platforms.
- Experience with Python scripting language.
- Experience working on or playing massively multiplayer games.
- Knowledge of console platform approval / compliance / testing process.
- Experience with Xbox Live or similar social networking software.
- Shader development experience.


Programming
Art
Design
Production
Animation
Marketing / Sales
Executive


United States
  • Arizona
  • California
    - SF BAY
    - LA
    - OC
    - SD
  • Colorado
  • Georgia
  • Illinois
  • Maryland
  • Massachusetts
  • Minnesota
  • Missouri
  • Nevada
  • New Jersey
  • New York
  • North Carolina
  • Oregon
  • Texas
  • Utah
  • Virginia
  • Washington
  • Wisconsin

Canada
  • Alberta - Edmonton
  • British Columbia -
    Vancouver

  • Ontario - Toronto
  • Quebec - Montreal

Overseas
  • Asia
  • Australia
  • England
  • France
  • Germany
  • Sweden