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Animator
Art Director
Concept Artist
Environment Artist
Game Producer
Lead Animator
Lead Level Designer
JR. Engineer/Scripter
Producer
Senior 3D Software Engineer
Senior Game Designer
Senior Level Designer
Senior Environment Artist
Software Engineer
UI Artist/Designer
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SENIOR PROGRAMMER – TMTJ1164 – Austin, TX
Responsibilities:
- Program, debug, and fine-tune game systems and features
- Work closely with the project team to implement the game vision
- Ensure technical quality of game code through testing and iteration
- Create and maintain technical documentation on game systems
- Contribute ideas to improve quality and fun
Requirements:
- 6+ years game development experience with multiple shipped titles
- Strong fluency in C++ with excellent debugging skills
- Strong math and problem-solving skills
- Experience in graphics, physics, control systems, gameplay, audio
- Experience developing and shipping title(s) on Wii and/or GameCube platform
- Experience on other platforms is a plus
- Experience with high-level scripting languages such as Python or Lua
- Able to write clear and maintainable code
- Able to work in a team environment and communicate well with others
- Able to provide realistic time estimates and work within schedule constraints
- College degree in Computer Science and/or equivalent experience
- A passion for creating fun and exciting games!
MOBILE ARTIST – TMTX2109 – Mesquite, TX
Ideal candidates will present previous and current work demonstrating and ability to create and refine rapidly, with particular emphasis on the ability to create assets that work well in low resolutions. Applicable Platforms: DS, iPhone, J2ME, BREW, and Symbian cell phones.
Responsibilities:
- Creation of any and all art that is related to mobile games: conceptual, character, environmental, texture, interface, animation, modeling, etc.
- Work collaboratively with art director, designers and programmers in defining the overall look, style, and atmosphere of the game.
- Create concepts, textures, characters, environments, and interface assets.
- Create limited 2D and/or 3D animation for characters and environments.
- Refine approved approaches, reduce to game resolution sizes and polish, and optimize for limited color palettes.
- Utilize 2D graphics tools (especially Photoshop) for art creation.
- Utilize modeling tools (especially Maya) for modeling characters and environments.
Requirements:
- Hand skills, Photoshop or related software, and Maya
- Substantial examples of current and past work demonstrating a strong understanding shape, perspective, texture, color, lighting, and camera angles.
- Ability to work quickly through asset creation, and also be able to move easily back and forth from one asset type to another.
- Extensive experience with appropriate and relevant 2D toolsets
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work.
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for games and gaming
- An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
- Excellent oral and written communication skills
Desired Skills and Pluses:
- "Pixel Art" -- experience in artistic representation within very small resolutions
- Familiarity with id Software games, characters, brands and universes
- Experience with modeling tools (especially Maya) or understanding of modeling process.
- Experience with 2D and/or 3D animation (especially Maya).
SENIOR/LEAD SYSTEMS DESIGNER – TMTX3075 – Austin, TX
Looking for an experienced, highly motivated and effective Sr. Systems Designer, the ideal candidate will have previous experience developing massively multiplayer role playing games, with a key focus on the design, creation, or maintenance of core game systems. The Sr. Systems Designer will need to work with other game designers, UI designers, and programmers to design and maintain fun and balanced systems for a next generation game.
Responsibilities:
- Architect the core gameplay systems
- Work to create and document game systems and functionality
- Work to define requirements for and conceptualize design tools
- Work with design team to iterate and improve fun and balance of game systems
- Act as key point of contact for systems team to the engineering team or other disciplines in the development of game systems and/or tools
Qualifications:
- Intimate familiarity with core adventure/rpg game systems
- Understands the game development process from concept to final product release
- Extremely self-motivated with strong documentation and communication skills
- Extensive experience with original systems design
- Minimum of 2 years experience creating and/or maintaining game systems for massively multiplayer roleplaying games
- Experience working with a large design team (10-30 people)
- Experience with Action Games or MMOs
Pluses:
- Enjoys comic books
- Action game and MMO development experience
- Next-gen console (PS3, XBox 360) development experience
- Programming experience
- User interface creation experience
SENIOR GAME DESIGNER (TMTX3061) – Austin, TX
Responsibilities
- Reports to the Lead Designer and is responsible for developing, creating and implementing various design elements into the game.
- Partners with leads and project managers to drive the development of the design tools and pipeline.
- Must have extensive experience with one or more game editors.
- Practical 3D level building experience is a plus.
- 3D Studio Max experience is a plus.
- Experience balancing game systems is a plus.
- Evaluates design documentation and identify risk areas and potential issues.
- Evaluates playable builds and document issues with game play quality, difficulty, rewards, and balance.
- Identifies risks with building critical game content and consequences to timely delivery of builds.
- Reviews game levels, systems and events. Provide clear, organized written feedback.
- Provides hands-on level creation to “teach by doing” and gain expertise in the design toolset.
- Develops and creates fun game play that utilizes the characters and environments of the licensed product in a manner that is acceptable to the licensed product and overall game design.
- Keeps abreast of new graphic techniques, trends and styles in the industry.
- Maintains current knowledge of the house style document.
Requirements
- Bachelor Degree in Mathematics, Computer Science or Engineering required
- 5-8 years experience in game design and game systems
- Demonstrated experience shipping product at AAA level of quality in a design capacity role
- Familiarity with the science fiction and fantasy genre and role-playing games is a must
- Practical 3D level building experience preferred
- Familiarity with C++
- Proven ability to create game concepts Excellent documentation, verbal and written communication skills
Sample Submission
Send in an example design document – 10 pages or less in length. This design document should show your written communication skills and creative problem solving ability. It should showcase an implementation of a new system into and MMORPG game. Some examples of possible design documents:
- Camera and control design
- Mini-game design
SENIOR ENVIRONMENT ARTIST (SSTX2084) Mesquite, TX
Requirements
- Required Tools: Extensive experience with any major 3D package, Photoshop, Mudbox or Zbrush
- Established experience in environment asset creation using contemporary, real-time rendering methods
- Strong professional portfolio demonstrating excellent core art skills, ability to create in various themes and styles, and experience with required tools
- Demonstration of significant contribution to a shipped videogame title
- Excellent team player with very strong work ethic and cooperative attitude
- Authorized to work in the U.S.
- Good Time Management Skills
Desired Skills and Pluses
- Familiarity with the id Software family of engines, tools and material creation
- Experience with Worldmachine or other procedural terrain generation software
- 5 years + Industry experience
- Console development experience
- Passion for gaming, First Person Shooters in particular
ARTIST (TMTX2083) Houston, TX
Responsibilities
- Knowledge of 3D Studio Max and/or Maya.
- Advanced level skills in Photoshop.
- Advanced level texturing skills.
GAME PRODUCER (TMTX1107) Houston, TX
Duties and Responsibilities
- Creating strategic plans for short and long-term product development activities
- Coordinate and manage all aspects of development life cycle; including programming team, design team, art team and production team.
- Preparing accurate and reasonable project budgets; accountable for meeting budget and profitability goals.
- Responsible for the documentation, quality and testing procedures.
- Update other departments in the company about plans and development schedules to ensure deadlines are met.
Qualifications
- 2-5+ years experience Video Game Industry.
- Successful track record in the development of high profile entertainment software products.
- Strong knowledge of the PC or Console software/game market.
- Strong leadership and staff development skills.
SENIOR 3D SOFTWARE ENGINEER (SSTX1067)
Description
Looking for 3D Software Engineers with proven PS2, XBox or PSP experience.
Responsibilities
- We are seeking a dynamic team player to work on current and next generation projects.
- Candidate should be capable of independent work, with minimal supervision and able to produce professional quality commented code.
- You should also feel comfortable scheduling work and meeting those timelines.
- Reports to 3D Technical Manager.
Requirements
- Strong knowledge of both C and C++ programming languages
- B.S. in Computer Science, or 4+ years of professional programming experience
- 3+ shipped titles
- Experience in one or more of the following areas: 3D Rendering (soft rendering experience is preferable), Artificial Intelligence, Collision Systems, Physics and Applied Calculus, Multiplayer Networking, Hardware Optimization, Tool Development.
SOFTWARE ENGINEER (SSTX1066)
Description
Backbone Entertainment is looking for 3D Software Engineers with proven PS2, XBox or PSP experience.
Responsibilities
- We are seeking a dynamic team player to work on current and next generation projects.
- Candidate should be capable of independent work, with minimal supervision and able to produce professional quality commented code.
- You should also feel comfortable scheduling work and meeting those timelines.
- Reports to 3D Technical Manager.
Requirements
- Strong knowledge of both C and C++ programming languages
- B.S. in Computer Science, or 4+ years of professional programming experience
- 1-3 shipped titles preferred
- Experience in one or more of the following areas: 3D Rendering (soft rendering experience is preferable), Artificial Intelligence, Collision Systems, Physics and Applied Calculus, Multiplayer Networking, Hardware Optimization, Tool Development.
JR. ENGINEER/SCRIPTER (SSTX1065)
The role: The successful candidate will be responsible for writing, documenting, and maintaining video game content. Candidates must be passionate about games, and able to work in teams of 5-15 people to produce high quality titles in concise development cycles.
Qualifications
- Proficient at programming in C/C++, 1+ years experience desired.
- Strong math skills.
- Experience working with Lua/Python/Perl or similar scripting language is an asset.
- Teamwork, communication, interpersonal and organizational skills are essential.
- Education: CS Degree or equivalent experience required.
UI ARTIST/DESIGNER (SSTX2056)
Job Description
Looking for a User Interface Artist/Designer with extensive experience in user interface design. You must be able to conceptualize, design and create intuitive and high-quality application based UI elements in both static and animated formats.
Requirements
- 3-5 Years of UI design and art creation experience including extensive experience with Photoshop, Illustrator (or other design software), and 2D animation systems like Flash or After Effects.
- Ability to conceptualize and create both static and dynamic/animated UI elements.
- Strong skills at every level of UI creation from concept and design to art creation.
- Strong understanding and sense of layout, composition, color, typography, and compression.
- A Passion for Games and Gaming.
- Excellent Oral and Written communication skills.
- Demonstrable and substantial examples of current and past work.
- Good Organization and Time Management Skills.
Desired Skills and Pluses
- Familiarity and understanding of basic web programming including HTML, Java, PHP and other similar technologies.
- Excellent team player with very strong work ethic and an entrepreneurial attitude.
- Creative vision.
ENVIRONMENT ARTIST (SSTX2055)
Job Description and Responsibilities
Seeking a talented 3D environmental artist. The ideal candidate should have experience with the full range of Next-Gen asset creation, from high resolution and low polygon modeling, to UV and multi-pass texture creation. Applicants should be able to demonstrate comfort with a broad variety of environments and an ability to adapt to new and evolving toolsets. This job is ground zero for some of the most exciting technology development happening in the industry today.
Responsibilities will include creating models, textures and major set pieces, governed by concept art and the needs of the project.
Requirements
- Required Tools: Extensive experience with any major 3D package, Photoshop, Mudbox or Zbrush
- Established experience in environment asset creation using contemporary, real-time rendering methods
- Strong professional portfolio demonstrating excellent core art skills, ability to create in various themes and styles, and experience with required tools
- Demonstration of significant contribution to a shipped videogame title
- Excellent team player with very strong work ethic and cooperative attitude
- Authorized to work in the U.S.
- Good Time Management Skills
Desired Skills and Pluses
- Experience with Worldmachine or other procedural terrain generation software
- 5 years + Industry experience
- Console development experience
- Passion for gaming, First Person Shooters in particular
CONCEPT ARTIST (SSTX2054)
Responsibilities
We are looking for an exceptional Concept Artist to come on board and assume the duties of the current Art Director creating amazing concept art. You will be creating weapons, items and vehicles among many other things (character work as well). We are looking for candidates with proven ability in the sci-fi genre.
ART DIRECTOR (SSTX2044)
Details
- Enjoy mentoring artists to create world class art content
- Motivate and lead a team of artists through all the stages of development
- Have 5+ years game industry experience with shipped games, leadership experience and tangible proof of your tremendous capabilities.
- Be comfortable collaborating with a team of leads in all aspects of the creative process.
- Come equipped with an understanding of bleeding edge art techniques.
LEAD LEVEL DESIGNER (SSTX3034)
Responsibilities
- Responsible for helping to define the creative vision and design of levels
- Conceptualizing and planning 3D environments (organic and architectural) with a strong emphasis on gameplay mechanics for first and third person action games
- Producing articulate documentation detailing innovative game design content and features which is stylistically appropriate for each project; including story lines, mission walkthroughs (with floor plans), character biographies and behaviors, control systems, interface design, and asset inventories.
- Roughing out world geometry, camera paths, and other game elements to establish fun and compelling gameplay
- Placing, triggering, and tuning entities (such as characters, movers, and objects) to create fun, absorbing gameplay within assigned levels.
- Mastering internal tools for scripting and implementing gameplay.
- Collaborate with Lead Designer, Lead Level Designer and Design team to refine gameplay mechanics and implementation.
- Collaborate with Art and Engineering teams to refine gameplay and overall player experience
- Creatively resolving gameplay and production issues.
- Meeting production schedules and deadlines.
- Mentoring other Level Designers with guidance on particular techniques, tools, processes and/or best practices as required
Requirements
- Expert level design skills and theory with an understanding of industry and business needs as they relate to level design;
- Proven level design experience. Minimum of 5 years design experience in the industry with 3 or more shipped titles. Experience on multiple platforms and game genres a definite plus;
- Detailed knowledge of all aspects of game production.
- Effective communication, management, and organization skills. This position requires interfacing with other disciplines and working to create and maintain production schedules, design team tasks, asset lists, etc;
- Excellent creative skills. Demonstrated ability to innovate while working within established IP, design and technical limitations;
- High personal standards as demonstrated in quality and pride of work;
- Proven experience with standard production software (e.g. MS Word, Excel, Project) is a requirement, and experience with design tools such as (Visio, Maya or other 3D modeling programs) is a definite plus;
- Able to learn new techniques and tools quickly and effectively.
Plusses
- Proven production ability in Art or Engineering
- Additional work experience and management skills suitable for a Lead Designer or Lead Level Designer position
SENIOR LEVEL DESIGNER (SSTX3033)
Responsibilities Include
- Responsible for helping to define the creative vision and design of levels
- Conceptualizing and planning 3D environments (organic and architectural) with a strong emphasis on gameplay mechanics for first and third person action games
- Producing articulate documentation detailing innovative game design content and features which is stylistically appropriate for each project; including story lines, mission walkthroughs (with floor plans), character biographies and behaviors, control systems, interface design, and asset inventories.
- Roughing out world geometry, camera paths, and other game elements to establish fun and compelling gameplay
- Placing, triggering, and tuning entities (such as characters, movers, and objects) to create fun, absorbing gameplay within assigned levels.
- Mastering internal tools for scripting and implementing gameplay.
- Collaborate with Lead Designer, Lead Level Designer and Design team to refine gameplay mechanics and implementation.
- Collaborate with Art and Engineering teams to refine gameplay and overall player experience
- Creatively resolving gameplay and production issues.
- Meeting production schedules and deadlines.
- Mentoring other Level Designers with guidance on particular techniques, tools, processes and/or best practices as required
Requirements
- Expert level design skills and theory with an understanding of industry and business needs as they relate to level design
- Proven level design experience. Minimum of 5 years design experience in the industry with 3 or more shipped titles. Experience on multiple platforms and game genres a definite plus
- Detailed knowledge of all aspects of game production.
- Effective communication, management, and organization skills. This position requires interfacing with other disciplines and working to create and maintain production schedules, design team tasks, asset lists, etc
- Excellent creative skills. Demonstrated ability to innovate while working within established IP, design and technical limitations
- High personal standards as demonstrated in quality and pride of work
- Proven experience with standard production software (e.g. MS Word, Excel, Project) is a requirement, and experience with design tools such as (Visio, Maya or other 3D modeling programs) is a definite plus
- Able to learn new techniques and tools quickly and effectively.
Plusses
- Proven production ability in Art or Engineering
- Additional work experience and management skills suitable for a Lead Designer or Lead Level Designer position
SENIOR GAME DESIGNER (SSTX3032)
Description
We are currently seeking a Senior Designer for a leadership role on upcoming projects. This opportunity involves creating and maintaining the design direction of the project, providing leadership, working with other disciplines, and managing other members of the design staff. This position reports to the Creative Director.
Responsibilities
- Responsible for executing design tasks as scheduled by the Lead Designer
- Must continually push the creative envelop and strive to make the best game possible within the project’s constraints
- Must effectively receive and give constructive criticism
- Must maintain effective working relationships within the design team and the other disciplines
- Must be self-motivated and continually improving.
Requirements
- The right candidate is well versed in at least one area of game design (including but not limited to mechanics design, level design, system design, and content design).
- Ideal candidates will have a minimum of 3 years design experience with at least one 1 shipped title, or equivalent.
- Experience on multiple platforms and game genres a definite plus
- Excellent creative skills.
- Ability to innovate while working within established IP, design and technical limitations
- Effective communication skills. Documentation and verbal communication are essential aspects of the job
- Ability to organize and document ideas so that other team members can easily understand them
- The ability to learn new techniques and tools quickly and effectively
- High personal standards as demonstrated in quality and pride of work
- Proven experience with design and production software (e.g. MS Word, Excel, Project, Visio, Adobe Illustrator, Maya or other 3D modeling programs) is a definite plus
- Knowledgeable of all aspects of game production.
- Proven ability in another discipline (e.g. C++ game programming, production) is a definite plus.
PRODUCER (SSTX4039)
Seeking an enthusiastic, experienced game Producer to join our growing California studio. We focus on making fun top-quality games for all major platforms: PS3, Xbox 360, Wii, DS and PSP.
Responsibilities
- Manage the development of one or more game titles, from pre-production to final product release, to meet defined budgets, schedules and quality benchmarks.
- Create milestone content and schedules - in coordination with team leads and management - for aggressive yet realistic production schedules.
- Continuously assess risk and keep scope of the project in line with budget and schedule, while also working with team to be creative and produce the best quality game achievable within constraints.
- Act as primary liaison to the clients ensuring clear and consistent two-way communication of all pertinent project information.
- Maintain close communication with team leads and provide team members with material and technical support as needed.
- Ensure that each member of the team is working from a tracked schedule and has a strong sense of ownership, responsibility and accountability for the quality and timeliness of their contribution.
- Identify and resolve conflicts between schedule, budget and design goals
- Keep abreast of current trends in the marketplace especially with regard to similar and/or competitive product.
- Foster positive working relationships, teamwork and communication within the development teams.
- Supervise Associate Producer and provide regular feedback to assist with the AP’s development.
Qualifications
- 3+ years experience in the production of console, handheld, and/or PC games, working at a developer in a project management role.
- Highly responsible, self-directed, detail oriented problem solver with a burning desire to contribute to a creative environment.
- Outstanding organization, communication and management skills.
- Well-versed in project management practices and software including Project, Excel, PowerPoint, Visio and Word, Scrum, XP. Additional software such as Photoshop, Powerpoint desirable.
o Willing to accept and provide direction, work well under pressure, and handle multiple tasks.
- Passionate about games in a variety of genres.
- Flexibility, ability to work collaboratively; excel as both a team player and a leader
- Bachelor’s degree or equivalent work experience required, preferably Computing, Art, Design, Literature or similar technical or creative discipline.
- Technical skills including scripting, html, flash, level design, art, animation, coding are a plus.
LEAD ANIMATOR (SSTX7002)
Job Description and Responsibilities
We are looking for a lead animator to manage and grow our animation group working on both new and existing id game properties on PC and next-gen platforms. Bring your vision and passion for animation to some of the most anticipated games in the industry. Responsibilities include:
Manage a small team of animation professionals.
Work with Project Director/Lead Designer to establish and define animation aesthetic and style of various games.
Work with producer to estimate, create, and maintain animation schedules and manage animation team to deliver tasks on time.
- Lead by example in rigging and animating a wide variety of humans and creatures in various styles.
- Plan, schedule and direct motion capture shoots.
- Collaborate with designers in solving gameplay problems while maintaining artistic/animation vision.
Requirements
- 5+ years animation experience in video games, with a mix of key-frame and motion capture experience
- Currently lead/senior animator in games industry
- Minimum 3 shipped titles where credited as animator
- Minimum 3 years experience building, rigging, and animating characters, including humans, biped/humanoid creatures and multi-legged creatures; as well as human and creature faces.
- Expert understanding of animation theory and the principles of animation
- Expert understanding of Maya
- Demonstrable and substantial examples of current and past work, including:
- In-game animation
- Motion capture animation and clean-up
- Key-frame animation cycles
- Facial animation
- Cinematic direction
- Good organization and time management skills, and firm understanding of logistics of animation and mocap shoot scheduling.
- A passion for games and gaming. v
- Excellent oral and written communication skills.
- Excellent team player with very strong work ethic.
- Current knowledge of newest developments in animation software and techniques.
Desired Skills and Pluses
- At least one shipped title as a lead animator
- Bachelors degree or equivalent formal training in animation
- Experience with outsourcing (particularly mocap data clean-up and cinematics)
- Motion capture acting ability/experience
ANIMATOR (SSTX7001)
Job Description and Responsibilities
We are looking for experienced game animators to work on both new and existing id game properties on PC and next-gen platforms. Bring your vision and passion for animation to some of the most anticipated games in the industry. Responsibilities include:
- Work in a small team of animation professionals on game and cinematic animations using both our key-frame techniques.
- Work with Lead Animator to establish and define animation aesthetic and style of various games.
- Rigging and animating a wide variety of humans and creatures in various styles.
- Collaborate on motion capture shoots.
- Collaborate with designers in solving gameplay problems while maintaining artistic/animation vision.
Requirements
- 2+ years animation experience in video games, with a mix of key-frame and motion capture experience, as well as experience building, rigging, and animating characters - including humans, biped/humanoid creatures and multi-legged creatures; as well as human and creature faces.
- Very solid understanding of animation theory and the principles of animation
- Very solid understanding of Maya
- Demonstrable examples of current and past work, including:
o In-game animation
o Key-frame animation cycles
o Facial animation
o Cinematic direction
- Good organization and time management skills
- A passion for games and gaming.
- Excellent oral and written communication skills.
- Excellent team player with very strong work ethic and cooperative attitude.
- Current knowledge of newest developments in animation software and techniques.
Desired Skills and Pluses
- Currently animator in games industry
- At least one shipped title where credited as animator
- Bachelors degree or equivalent formal training in animation
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