New Job update! ----- 08/02/2008



>> How To Do The Salary Dance!





Q&A: UNION PROVIDES OPPORTUNITIES FOR DEVELOPERS

LA-based Union Entertainment is a feature film and videogame talent management and production company that's been representing game development talent for years, helping them sell their own projects or securing work for hire projects. But not everyone is aware that Union occasionally synchs up with DAM to the benefit of developers and publishers alike.

We took a few minutes to chat with Union president Richard Leibowitz about how the process works and how developers can take advantage of Union's and DAM's combined efforts.


DAM: I know you're also working with DAM (Digital Artist Management) occasionally in ways that could benefit the readers of our e-newsletter. Can you discuss the nature of the relationship you have with DAM?

Leibowitz: Gladly. The founders of DAM and I all worked together at a company a while ago, so we've known each other for a long time and over the years have found ways to work together. Essentially, DAM is a company that represents individual talent; we represent groups of people -- development companies. Oftentimes DAM will know that a few great developers wish to team up to form their own company; we will work with DAM to help establish that team and get that team their first project. In turn, as we establish those teams or ones from our own sources, we call DAM to help round out and grow the teams. For instance, while representing John Tobias -- who was one of the creators of "Mortal Kombat" -- we helped John and his partners establish Studio Gigante in Chicago with a deal from Microsoft to develop "Tao Feng: Fist Of The Lotus." Once established, we asked DAM to help SG find the individual talent it needed to make and deliver the game.

DAM: So this is a reciprocal arrangement you have with DAM …

Leibowitz: Yes, the way I look at it is they specialize in individuals and we specialize in teams. Occasionally, people will call me and say, "I don't really like where I'm working and I want to go do something else." Well, I'm not really the best person to help them figure out what they want to do and how to get there, so I'll refer them to Andy [Cheren] and T.J. [Summers] at DAM; they'll help them find a new place to go to.

DAM: What would you say to readers, particularly developers, who would like to take advantage of the combined efforts that you are making with DAM? How would they go about doing that?

Leibowitz: If they have a core group of very talented individuals -- say, programmers, designers, artists, and animators, as well as a business person, perhaps a producer -- then whether it’s through DAM or through us, we can work together to establish that group and to find them a development project with a publisher with which to initially fund and establish themselves as an independent development company.

DAM: And if we’re talking about just an individual, not a group of developers …

Leibowitz: Well, in my experience, you can’t start a company with just a single individual, so in that case, I’d recommend that they go to DAM who will help them find a new company to go work for.

DAM: Do you have any ongoing projects right now that you’re working on with DAM that you can discuss?

Leibowitz: Absolutely. A group of individuals in Phoenix recently contacted DAM and said they want to start their own company. That group now calls itself TimeFly Studios. DAM referred TimeFly to us and we’re now working to help TimeFly secure its first project with a publisher.

DAM: So if someone doesn’t know which team to go to -- DAM or Union -- they’ll pretty much be steered in the right direction regardless which one they call?

Leibowitz: Yes. The great part about the relationship we have with DAM is we both know what we do best and we have no problem referring someone or some team from one to the other.

DAM: So far we’ve just talked about start-ups … but you also work with established developers and represent them in their dealings with publishers, don’t you? How does that work?

Leibowitz: Definitely. Every developer is in a constant search for projects and we help them find and secure those projects. For instance, Artificial Mind and Movement is a company in Montreal for whom we’ve helped secure projects in the past, like “Scooby-Doo” with THQ and “Teen Titans” with Majesco. Another example is Epicenter Studios in Sherman Oaks, CA. Epicenter is developing an original project called “Real Heroes: Firefighter” that we recently helped Epicenter sell to Conspiracy Entertainment.

DAM: So are you acting as an agent the way an agent would represent a movie star on an ongoing basis? Or are you acting as a matchmaker for, say, just one or two deals?

Leibowitz: Just as the film agents and managers have long-term relationships with their clients, we’d love to have the same kind of relationship with developers and help them develop all the deals for their studio. But, truth be told, whereas film agents represent individual talent that want or need the agent to develop all their business, game developers are often set up with their own business people to source projects. In addition, publishers typically call developers direct; film studios rarely, if ever, call talent direct. It’s tough for a game development company to relinquish all control of this development to an agent.

DAM: So you don’t have ongoing agent-like relationships with any developers?

Leibowitz: Yes, we do have those sorts of deals with some developers -- usually with the smaller or younger ones that demand more of our time and attention. But not all developers, especially the larger and more established ones, like that sort of relationship, so we have to work within the framework that they pose to us. As much as possible, I would love to have a developer under contract for as long a time period as possible, but if I can’t get that all the time, so be it; we will leave it up to our successes to prolong the relationship. If we’re able to get a developer one project, they’re probably going to want us to help them a second time … and then a third and a fourth. So we have flexible relationships depending on the needs of the developers.

DAM: The video games industry seems to be using a lot of writing talent these days to create quality storylines for games, much of it from Hollywood. Is that something that Union gets involved in also?

Leibowitz: Absolutely. We have a roster of great writing talent that includes some of the best writers in the business, people like Flint Dille and John Platten who wrote “Chronicles of Riddick” for Vivendi, Sean O’Keefe and Will Staples who wrote “Lair” for Sony, Paul Jenkins who wrote “The Darkness” for 2K Games, and others. All of the guys I mentioned also write and/or direct feature films.

DAM: Maybe you can comment on the “convergence” trend -- turning games into movies and movies into games. You have a film division within Union Entertainment. Is that what that division does?

Leibowitz: Union develops content in the best manner possible. What I mean by that is that if we have a concept that is great for a game, we’ll develop it as a game. If we have a concept that’s great for a film, we’ll develop it as a film. It’s whatever the content dictates. Obviously, the goal is to develop something that we can release simultaneously as a film and a game. A good example is a project called “Zero G.” The high concept screamed summer tent-pole, so we partnered with Temple Hill Entertainment and The Gotham Group and sold the project to Fox. As the film goes into pre-production, we’ll work with our partners, with Fox, and with game development talent to make the best game possible, hoping to release it day and date with the movie.

DAM: In that instance, you would seek out a developer or a publisher who would be interested in that project?

Leibowitz: Yes. What we’re doing with that project now on the game side is similar to what we did with “The Darkness.” We have the original concept document, we’ll attach both a great writer and developer, and then, all together as a package, go to a publisher and say that for X number of dollars we can make this game and release it on this date.

DAM: So, in effect, you’re acting as a middleman or as a matchmaker.

Leibowitz: I would call that a producer.

DAM: What would you say to the readers of this e-newsletter? How can they take advantage of all of these services that you offer?

Leibowitz: The most important thing for us is talent. If you are great at what you do and have other great people to team up with, then there is an opportunity to establish a new development company, create content, or both.

DAM: So if someone has these talents, they should just contact you and see if there’s some sort of deal you can do?

Leibowitz: Right!

Salary negotiations are a dance. There are times when the sparks fly and you're making out with your dance partner right there on the dance floor. And, sadly, there are other times when you're stepping all over each other's feet.

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